I'm a Java enthusiast who comes from the Netherlands ๐
Check out one of my projects: Colossus, a fully fledged JDA framework!
I'm also a freelancer at Orbital Studios, DevRoom and Candor Services.
Discord: ryandev.
Tool to import schematic files into DiamondFire.
I'm a Java enthusiast who comes from the Netherlands ๐
Check out one of my projects: Colossus, a fully fledged JDA framework!
I'm also a freelancer at Orbital Studios, DevRoom and Candor Services.
Discord: ryandev.
Fonts such as small caps and emojis (havent tested) arent pasted in the sign properly, question marks are pasted instead
Expected:
-=+=-
แดแดxแด
-=+=-
Actual Result:
-=+=-
?????
-=+=-
Make a Function for Saving
In the DF code template, SplitString is used and has the feature "Leading and trailing spaces are removed from the result." So using "a(space)" will be converted to "a", using a different block. This is a problem for big files.
This can be fixed by removing or changing the space character in the encoding code, or as a temporary solution to replace all space characters to another character (not used in encoding) and splitting that and then changing it back when looping the list.
Every time I put in a specific schematic file the DFschem.exe crashes.
This is the schematic I used:
https://www.planetminecraft.com/project/kingdoms-spawn-6105677/
Schematic File Type: .litematic
Theres a weird issue where always one player head from maps i paste is placed as a textureless head (steve head) in their proper location and their textured version is pasted outside of the map ( The textured version always pastes at the border of the plot in the negative X direction? )
Expected Texture Location:
2024-01-07_13 14 56
Actual Texture Location
2024-01-07_13 15 11
The program should support custom heads (player+texture) and sign text.
Upload the Mod to modrinth.com
for some .schematic files it stays on "Reading" Screenshot and for some it goes trough but when placing the function it looks like this (Blocks Variable)
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