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ryanisaacg avatar ryanisaacg commented on July 18, 2024

Can you post what you're seeing that's breaking as a result? I'm having trouble figuring out the problem from your report.

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saw79 avatar saw79 commented on July 18, 2024

So it's possible I'm just misunderstanding how to use the library. But I maintain a camera Rectangle that I use to pan/zoom around the world. I update my view with gfx.set_view.

Most of my input is the user clicking around the world with the mouse. So I use gfx.screen_to_camera, but it always returns the coordinates relative to the screen no matter where the camera position is. I'll translate the view around as much as I want, but gfx.screen_to_camera always returns (0, 0) for example if I'm always clicking in the top left. In fact, I don't think screen_to_camera does anything at all when there is no scale change.

Thanks for being so active and responsive, I think this library is great!

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ryanisaacg avatar ryanisaacg commented on July 18, 2024

Oh! Yes, the screen_to_camera function should 100% take into account the current view. Thanks for the report.

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ryanisaacg avatar ryanisaacg commented on July 18, 2024

Can you check out #648 and see if it fixes your issue?

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saw79 avatar saw79 commented on July 18, 2024

Cool I think it works!

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