Comments (5)
looks like the path is icon_path: "static/maze.png"
try it without the static
so it becomes /maze.png
.
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When I changed it, I get:
$ ls static/maze.png
static/maze.png
$ cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.19s
Running `target/debug/mazes`
thread 'main' panicked at 'Failed to load image: IoError(Os { code: 2, kind: NotFound, message: "No such file or directory" })', /Users/bwinton/.cargo/registry/src/github.com-1ecc6299db9ec823/blinds-0.1.6/src/window.rs:116:37
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
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Regarding desktop icons, winit (the library quicksilver uses for windowing) does not support window icons on macOS. If upstream support is added, then it will work fine.
Regarding the path to the icon on desktop, I think that's definitely a bug.
I think that the path is wrong on the web, which is your problem there. Try just 'maze.png' and compile for the web.
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I get the same Error loading Rust wasm module 'mazes': RuntimeError: unreachable executed
as in the original report.
(Is it trying to load the image from the filesystem in the web version? Is there some sort of "resource bundle" task I need to run first? Or maybe a config file I need to write?)
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you don't need to bundle it, as cargo web just allows you to reference everything inside the static folder as if that was the root. (So, maze.png instead of static/maze.png).
However, a browser already automatically asks for the icon file at favicon.ico
, so just having an .ico
file inside the static directory should probably be enough to get it to work for browsers?
`
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Related Issues (20)
- Use try_init() for logging HOT 1
- stdweb works but web-sys does not HOT 3
- There should be an option to resize the canvas along with the browser window HOT 10
- Are subimages still a thing? HOT 3
- Rendering to surfaces also renders to regular window? HOT 2
- Rendering to surface is upside down HOT 2
- event loop iterates slowly HOT 4
- Text extents says y size is 0 HOT 3
- How to get release key event HOT 1
- Pointer state location is always (0,0) HOT 2
- Crash when attempting to load font in the web + wasm_bindgen context
- Line width and end-cap options for `draw_mesh`. HOT 2
- More advanced click handling… HOT 4
- Derive Debug/Clone for Timer HOT 2
- Graphics screen_to_camera doesn't take translation into account HOT 5
- Add a way to inject events into the stream. HOT 3
- Document a workflow for building and deploying with wasm-bindgen
- Deprecate stdweb and migrate to web-sys HOT 4
- Large binaries
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