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Multi-functional chat plugin for the Runsafe Framework
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Saying a player's name (online, untested on offline players) results in the highlighter throwing an exception and preventing execution of the message.
On a fresh install of nChat, the ignored
table is queried before it is actually constructed/created by the database system.
After the server patch for
The staff channel seems to have gone missing not sure if its meant to be or not, but its gone.
When muting any players with and without time it throws an exception.
Mute Server command is not working.
Cant find players "server"
DOG can be triggered from chat messages broadcast into any channel.
On the mute command give it an update- /mute would mute a player for the time given, when time expires the player would be unmuted.
Using a slash () in chat appears to cause some strange effects with the emote handler.
Much like clan chat, staff could do /s and in chat it would come up like
(Staff) (C) Centralan - This is staff chat. only Mods/Admins would see this.
(I cant make brackets on my keyboard)
If a Mod or Admin is offline they can be muted.
Won't show full stops (.) on their own in chat.
Although in seems like its never going to be used a bug is a bug- When trying to mute players for a year it throws an exception.
Detect long URLs according to configured limits, and replace it with a short-url.
URLs stored in database, simple PHP script to handle redirection.
redirect url configurable, we should use http://go.runsafe.no/%s
As it says on the tin, the "/mute" and "/unmute" command cannot be executed from the console. This should be a simple and easy fix.
Make some framework-homed interfaces that covers what nChat uses from worldguard and import that rather than the WorldGuardBridge API.
When I was private messaging Propasta it showed that his world was [X] and I asked him if he got the message and he said no.
Death messages from the PvP arena are showing up in global chat without any formatting.
Because people spam them
When muting players that are offline, the server does not let us mute them.
When a player uses fake quit, they automatically leave the chat channels they are subscribed to rendering them unable to send or receive messages.
As the title says, since the latest changes to the chat system, colour codes can be used in chat by anyone even if they do not have the permission to do so.
When ignoring a player, we should check if they are trying to ignore themselves and cancel it.
Implementing this we should include an update to check the database for existing occurrences of this issue.
For a moderator while vanished they can not message other users, but others can message them.
Not sure if it effects admins.
When trying to mute any offline players it throws an Exception.
Muting players wizard or down it should work when offline.
Muting Training mods or up should not work when offline.
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