Stardew Valley mod to add Discord Rich Presence support
Downloads, as well as installation and usage instructions, can be found on Nexus Mods:
https://www.nexusmods.com/stardewvalley/mods/2156
Discord Rich Presence for Stardew Valley
Home Page: https://www.nexusmods.com/stardewvalley/mods/2156
License: MIT License
Stardew Valley mod to add Discord Rich Presence support
Downloads, as well as installation and usage instructions, can be found on Nexus Mods:
https://www.nexusmods.com/stardewvalley/mods/2156
Dear RuiNtD,
ββThe RPC button that leads to your (assumingly) old GitHub Account's *.github.io
(https://faynealdan.github.io/, or in this case, https://faynealdan.github.io/SVRichPresence/) domain leads to a 404, as it is not under your (assumingly once again) new GitHub username. Look at the image below for the issue.
Stardew Valley has enabled out of the box Linux support! Unfortunately, Mac support is broken due to a problem with the Discord RPC library. See Lachee/discord-rpc-csharp#163
Should be nice to have multi-lang sync with game lang for Activity and GameInfo, can translate in french if need
The release notes and description don't seem to cover this question: does the Discord client have to be running before SDV starts, or will the mod periodically retry connecting? Will reloading the config (F5) cause the mod to attempt to connect to the Discord client?
Thanks!
I would like to add support for Generic Mod Config Menu at some point in the future.
Add (server host invite code)
It would be nice to support the new farm type in the large image. Unfortunately, I no longer have the template used to create the images, so I'd basically have to recreate all the images from scratch.
There is a bunch of vars like {{ FarmName }}
, {{ Activity }}
and {{ Date }}
but is there any other variables you can put there. I couldn't find any info about it (not in docs
folder here on github or on the mod page) and I'm interested how you can customize the config
Considering there's only one project in the solution, I should move the project to the solution directory when I get the chance.
https://log.smapi.io/SKU7idA4
I'm aware of the issue and will fix it when I have time.
I reported the bug on Nexus, so I'm reporting it here too, just to make thing easier. I've searched and found (what appears to be) the typo. I'm not acquainted with C#, so I can be wrong. I'll try to follow the SMAPI Testing and Releasing Guide, to compile and test the mod, so I can verify if I'm correct.
Below is the (what appears to be) the typo:
https://github.com/FayneAldan/SVRichPresence/blob/4ed4a331cc847710f3ed403b1a96363ef98b31d2/SVRichPresence/RichPresenceMod.cs#L202
Blocked by:
The GameInfo tag uses an unused variable in Stardew Valley's code that is set by the game, not by my mod. My plan is to allow the values to be localized by parsing the string into translation keys. We could also use this to add spaces to the nap names or to provide better map names. For example:
gameInfo.At-BusStop
-> At the Bus StopgameInfo.At-SeedShop
-> At Pierre's General StoreThis could also be used to improve the Location tag.
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