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local_rcc's Issues

Join local RCC from mobile

This project is really cool!

Something I've been wanting to investigate for a while is improving the debug tools available when testing games on mobile. Theoretically, if you can connect a mobile client to this local RCC server, then it should be possible to pipe debug info over the network to visualise in Studio without any HTTP hacks. This might also enable things like hot reloading client code on mobile.

What work would be required to get mobile clients connected to local RCC? It looks like it just needs a flag flip. Has there been any exploratory work done already on how to flip flags on mobile? I'm also not sure if mobile clients would be able to connect to localhost out of the box.

Very excited for this! Hopefully it isn't patched by Roblox.

broken

text file doesn’t run

Roblox Studio LocalScript Compiler

I wonder if I can do same to join to game from Roblox Studio to local rcc on my another pc. But when I try to do that it gives me error about bytecodes in local scripts, so I wonder if I could do same as you did Lua::compiler hook for server but for client.

I injected DLL to client but I'm not sure that it is even possible with that DLL..

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