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mo-creatures-legacy's Introduction

Mo Creatures Legacy

Project Status: On Hold (future update(s) planned)



The final version of Mo' Creatures for 1.7.10 was unfinished and was riddled with bugs. This project fixes that.

The main aim of Mo' Creatures Legacy is to provide a fully working legacy version of Mo' Creatures for 1.7.10.



DISCLAIMER:

  • This project is not endorsed by Dr Zhark or anyone from the original Mo' Creatures team.
  • This project does not backport features from newer versions of Mo' Creatures.  

 

How to Install:

Mo' Creatures Legacy is a stand-alone mod and does NOT require any other mods as dependencies. Assuming you have Java 8 installed on your computer and Forge installed for 1.7.10, just download the mod and put it into the mods folder. 

Do NOT try to use this mod with the Custom Mob Spawner mod, if you need to adjust entity spawns use the Just Another Mob Spawner instead.

Do NOT try to load this mod into a world that previously had the original Mo' Creatures mod.

 

Credits & Assets Used:

DrZhark, Bloodshot, BlockDaddy and remaining Original Mo' Creatures contributers - This project is a modified version of DrZhark's Mo' Creatures Mod v6.3.1 for Minecraft 1.7.10 and is licensed under the "GNU General Public License v3.0 and Further Conditions" custom license which satisfies the GNU General Public License Version 3 as per the conditions of the original project's license. DrZhark's Mo' Creatures Mod Original Forum Post: http://www.minecraftforum.net/viewtopic.php?f=25&t=86929

crazyspacekid - Entity textures were overhauled with the application of modified textures from the Mo' Creatures 16x texture pack. This asset was used with permission from the owner and proof of permission can be found inside the assets folder of the mod jar archive as an image file. All changes to original 16x textures have been documented in the "Rozmirs modifications to Mo Creature 16x Textures" text file inside the assets folder of the jar archive. Curseforge Project Link: https://www.curseforge.com/minecraft/texture-packs/mo-creatures-16x

Azanor - Thaumcraft 4.2.2 API was used as a library under the MIT License to add Thaumcraft aspects to mod content.

WildBamaBoy - The horse achievement icon textures were directly based of the Cooconed Horse item texture from the Spider Queen mod. This asset was used under the Public Domain license through the condition of section 8 of the MCA Minecraft Mod License v1.1.1 ("In the event that no public declaration of the mod’s end-of-life is made within 1 year after the previous update, announcement regarding status, or official statement from an author, the mod is released into the public domain."). Additionally, all the skins for the Minecraft Comes Alive Witchery werewolf villager forms were sourced from the Minecraft Comes Alive mod, the use of these assets are satisfied through the application of the "GNU General Public License v3.0 and Further Conditions" custom license which satisfies the GNU General Public License Version 3 of the Minecraft Comes Alive mod.

ganymedes01 - Code for proper damaging and item dropping for kitty litter box, kitty bed, and fish bowl was sourced from EntityArmourStand.class from the etfuturum mod. This asset was used under the Public Domain license.

Thornack - Provided the code for replacing the Witchery player wolf and player werewolf models with the Mo Creatures dire wolf and werewolf models (https://forums.minecraftforge.net/topic/28566-1710-how-to-change-player-model-and-texture/).

TheAetherTeam - The AchievementsAether.class and Aether.class code from the 1.7.10 Aether Mod helped me understand how to add an achievements class that is separate to the main mod class file. This asset was used under the GNU Lesser General Public License v3.0 through the custom license condition of The Aether mod "The source code of The Aether mod for Minecraft 1.7+ is under the LGPL v3.0 license".TheAetherTeam - The AchievementsAether.class and Aether.class code from the 1.7.10 Aether Mod helped me understand how to add an achievements class that is separate to the main mod class file. This asset was used under the GNU Lesser General Public License v3.0 through the custom license condition of The Aether mod "The source code of The Aether mod for Minecraft 1.7+ is under the LGPL v3.0 license".The different custom license of this project is permitted under the GNU Lesser General Public License v3.0 from the following sections:

GNU Lesser General Public License v3.0 - Section 0:
	   "..."The Library" refers to a covered work governed by this License",
	   "A “Combined Work” is a work produced by combining or linking an Application with the Library"

GNU Lesser General Public License v3.0 - Section 4:
	"You may convey a Combined Work under terms of your choice" provided that:
		- Private modifications are allowed.
	     	- Notice is given that the Library is used
	      	- A copy of the GNU Lesser Public License is provided along with a copy of the GNU General Public License.
	     	- Access is provided to the source code of the Library.

A copy of the GNU Lesser General Public License (1.7.10 Aether Source Code License) can be found in the "Negligable Licenses" folder inside the assets folder of the mod jar archive.

A copy of the GNU General Public license can be found inside the assets folder of the mod jar archive.

The source code for the 1.7.10 Aether mod can be found here: https://github.com/The-Aether-Team/The-Aether-Archived/tree/1.7.10




 

Sounds Files:

Mike Koenig - Kitty using Litter box sound was sourced from: https://soundbible.com/313-Dig-In-A-Cat-Litter-Box.html. This was used under the CC BY 3.0 DEED Attribution 3.0 Unported license. A different license for this project as a whole is acceptable under section 4a "this does not require the Collection apart from the Work itself to be made subject to the terms of this License".

Fesliyan Studios - Rattle Snake Rattle sound effects were sourced from https://www.fesliyanstudios.com/royalty-free-sound-effects-download/rattlesnake-281 This was used under the Fesliyan Studios Sound Effects Policy license (see "Negligable Licenses" folder inside the assets folder of the mod jar archive ).

 

The following assets were used under the Unlicense license:

Panda Cub Grunt:

Panda Cub Hurt & Death: https://www.youtube.com/watch?v=YRmGZIENeq4&ab_channel=audiofreeHD 

Panda Cub Hurt: https://www.youtube.com/watch?v=AyY70jPsZcc&ab_channel=nosoundeffects

Panda Adult Grunt: https://www.youtube.com/watch?v=4TANecQTYPY&ab_channel=SFX-SoundEffectsForContentCreators

Panda Adult Hurt and Death: https://www.youtube.com/watch?v=i5Y_8s6qDdk&ab_channel=FreeSoundEffect




Language File Translations:

Omgise - Chinese (Simplified) (zh_CN.lang)

Hudhand - Russian (ru_RU.lang)




Beta Testers Who Helped Solve Major Bugs:

Omgise

quentin452

brandyyn

yoruki_167  


===========================================================================  

Original Mo'Creatures Contributor Credits

  • Kent C Jensen (BlockDaddy) for his amazing Ogres and fish textures. And for his incredible help with ostriches and fish bowls. He is the main force behind the horse overhaul and did all of the textures and art, as well as many of the ideas for the new horses. He has also been helping with the remodelling and retexturing. Most models and textures on this mod have been done by Kent.
  • blood (Bloodshot    AKA     bloodmc)  for his invaluable help with updating to 1.8.1 and Mo'Creatures SMP, and maintaning the SMP code on MoCreatures 4.2.0
  • ScottKillen for his help with the Extrabiomes XL
  • AtomicStryker for the SMP port for Minecraft 1.2.5
  • Cojomax for his help with adding the sounds without audiomod
  • Freakstricth for his help with the Forge sprites.
  • Resuke for his sprites
  • Vaprtek, for his awesome Horse Model.
  • Dorino1 quack sounds plus painterly pack's duck texture.
  • Macaque for his boar textures.
  • KodaichiZero for his Bunnies!
  • Rondaround: fox idea, AI, sounds and texture
  • _303 and Risugami for their help with ModLoader and AudioMod
  • Corosus for pointing some optimization changes in the code
  • charle88 for shark's model inspiration
  • cdrumer11 for his help with the pink and white dolphin skins

===========================================================================




Use of anatawa12's Fork of ForgeGradle 1.2 within Project:

The source code of this project uses anatawa12's fork of ForgeGradle 1.2 as a library under the GNU Lesser General Public License v2.1 (https://choosealicense.com/licenses/lgpl-2.1/).

Compiled versions of this mod are permitted under section 5 of the original license, "A program that contains no derivative of any portion of the Library, but is designed to work with the Library by being compiled or linked with it, is called a "work that uses the Library". Such a work...is not a derivative work of the Library"; consequently the conditions of the original license do not apply to the work.

The source code of this mod is permitted under section 6 of the original license, "you may also combine or link a "work that uses the Library" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice" provided that:

  • Private modifications are allowed.
  • Notice is given that the Library is used and a copy of it's original license is provided.
  • Access is provided to the source code of the Library.

The source code for anatawa12's fork of ForgeGradle 1.2 can be found here: https://github.com/anatawa12/ForgeGradle-1.2

mo-creatures-legacy's People

Contributors

rozmir-rohi avatar omgise avatar hudhand avatar

Stargazers

Xronin avatar  avatar Jules avatar Netty avatar  avatar  avatar Kisaragi avatar  avatar eyecats avatar  avatar

Watchers

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Forkers

omgise hudhand

mo-creatures-legacy's Issues

Not working with EnderIO

What is the Bug?

A clear and concise description of what the bug is.

How can I Reproduce this Bug?

Examples:

  • Use EnderIO-1.7.10-2.3.0.430_beta with Mo' Creatures Legacy
  • Happens when [INSERT EVENT HERE]

Screenshots

Screenshots are especially important for texture bugs.

Additional Context

Example: Provide a link to a crash log or upload the text file for it.


java.lang.IllegalArgumentException: ID is already registered: 9
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:94)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at drzhark.mocreatures.MoCreatures.load(MoCreatures.java:435)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

zh.CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Edit Existing Based on Changes to en_US.lang:

  • achievement.leonardo.desc
  • achievement.raphael.desc
  • achievement.donatello.desc
  • achievement.michelangelo.desc
  • achievement.tame_scorpion.desc

Thanks,
Rozmir

zh_CN.lang Update Request

Hi @Omgise ,
Can you please update the zh_CN.lang file based on the following change to the new en_US.lang file:

Edit Existing Based on Change to en_US.lang:

item.horsearmorcrystal.name

Thanks,
Rozmir

FTB Infinity Evolved integration, mobs are not spawning in world

What is the Bug?

I'm trying to add a mode to FTB Infinity Evolved 1.7.10 (3.1.0.) and in creative mode, I can spawn mobs, but in the open world (Biomes O' Plenty), mobs don't spawn freely. There's no custom mob spawning, so I see it as a bug.

How can I Reproduce this Bug?

Examples:
Just add it to the last version of FTB Infinity Evolved

Final Translation Update Request

Dear @Hudhand, and @Omgise,

I am sorry for calling you back after the original deadline. I have found some mistakes in the language files which mostly stem from mistakes I made in the original en_US.lang file.

Can you please update the language file you created with following based on the new en_US.lang file:

    Edit Existing Based on Changes to en_US.lang file:
     - achievement.elephant_chest.desc
     - achievement.elephant_tusks.desc
     - achievement.mammoth_platform.desc
     - achievement.wyvern_egg.desc
     - achievement.wool_ball.desc
     - notify.MoCreatures.egg_hatching


Also, the time until the end of 25th February is the last chance for any proofreading or corrections for the language file you created.


With thanks,
Rozmir

zh_CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Add New:
notify.MoCreatures.egg_hatching

item.mocegg.83.name

item.mocegg.84.name

Edited Existing Based on Changes to en_US.lang:
achievement.wyvern_egg.desc

Thanks,
Rozmir

Config options for some changes / feature requests

This is amazing work and i'm really excited to use this, i just have a few requests if they're not already in the mod.

Snails, Maggots, and Jellyfish now no longer drop slime balls.

could this be a config option? i think it's a nice way to get slime balls in my pack.

Fixed flying horse speed glitch when players have a creature on their head or in their hand. Now players cannot ride a horse with another creature in their hand or on their head. :(

can this be a config option? i want to ride around with a bunny on my head!

also i highly highly doubt this one, but could there be a config or a resource pack to bring back the old textures instead of the new 16x textures? is that possible?

this may be a big ask but could you add giant pandas like in newer mc versions? :D

Pandas can now be tamed and healed with Biomes O' Plenty, Et Futurum Requiem, and Tropicraft Bamboo.

can you add growthcraft bamboo and maybe plantmegapack bamboo too?(although pmp might be too messy as there's so many different types of bamboo in that)

Removed all small fish except for anchovies, goldfish, and angel fish as they were the only freshwater fish. This was done to make small fish only freshwater fish.

whatttt, that's not cool, we want more variety than just 3 fish. i loved the fish :/ surely this can be a config option for people who don't care about "realism"

Health bars for pets now only show if they are hurt. Health bars can still be disabled altogether through config.

can we have a config to turn this back to show health all the time like the original?

Wraiths and Flame Wraiths can now go through walls.

this is bound to be very annoying :/ im pretty sure the twilight forest has the same thing which is not fun. could this be a config option please?

Improved picked-up behaviour for mice, pet scorpions, snakes, birds, and bunnies. Mouse and Pet Scorpion will now get dropped from the player's hand if the player does not have an empty hand selected. All the previous creatures will also no longer take damage if you try to punch them while you have picked them up.

could this also be a config option, i understand the creatures are "too big" to be held with an item in hand but that's just no fun in my opinion :/ i'd like to carry any creature and be able to switch to any items, this just seems SO tedious

Elephant bulldozer can now only destroy logs and leaves (anything from a tree). This was done to make elephants similar to real life where they can knock down trees.

this gets rid of a lot of functionality of the elephant bulldozer, could this also be a config option?

All ridable creatures can now only be mounted with an empty hand.

this also seems tedious, if i have a full hotbar or inventory, i need to move or drop an item every time before mounting something? it would be good as a config option too

If you use this mod with the Netherlicious mod, the Mo' Creatures mobs that are supposed to spawn in the nether don't spawn there. So you will need to manually add nether spawns for Mo' Creatures nether mobs using the Just Another Spawner Mod.

is this a problem with original mo creatures? i can't use just another spawner in my pack because it crashes with one of my mods. surely this can be fixed without the need for just another spawner?

i really really like a lot of your changes and fixes, bug these are the ones i have problems with, and most should be easy to solve if you could give the project some more of your time. thank you for the project and thank you for even considering some of these <3

Bug with mobconfinement mod.

What is the Bug?

When I use the mobconfinement mod to capture a pet scorpion and then release it and then capture it again, and repeat this many times and then reenter the save, the ground will show the scorpion for the number of times I have performed this operation

How can I Reproduce this Bug?

Examples:

  • Use [
    unzipme.zip
    ] with Mo' Creatures Legacy
  • Happens when [INSERT EVENT HERE]

Screenshots

Screenshots are especially important for texture bugs.

Additional Context

Example: Provide a link to a crash log or upload the text file for it.

zh_CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Add New:
notify.MoCreatures.max_pet_count_reached

Thanks,
Rozmir

zh.CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Edit Existing Based on Changes to en_US.lang:

  • achievement.scorpion_sword.desc
  • item.chitin.name
  • item.chitinblack.name
  • item.chitinfrost.name
  • item.chitinnether.name
  • achievement.shark_sword.desc
  • achievement.fur_armor.desc
  • achievement.hide_armor
  • achievement.reptile_armor.desc
  • achievement.leonardo.desc
  • achievement.raphael.desc
  • achievement.michelangelo.desc

Thanks,
Rozmir

[Read Only] List of Unsolved Bugs

This list contains the bugs which surpassed all my attempts to fix them:

Duck - ducks are darker when floating on water.


Witchery Player Werewolf/Wolf Form Replacement - glitches out on servers:

  • Werewolf/Wolf model position glitch when a player is moving around another player that is in wolf/werewolf form
  • Werewolf/Wolf model rotationYaw and rotationPitch glitches

DUDUDUDU max verstappen

add max

he verstappen

he really cool

his theme is fire

he belgian

just like them fries

please

im begging you

zh.CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Add New:

  • item.scrolloffreedom.desc
  • item.scrollofsale.desc.line1
  • item.scrollofsale.desc.line2
  • item.scrollofowner.desc.line1
  • item.scrollofowner.desc.line2

Thanks,
Rozmir

zh_CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file based on the following changes to the en_US.lang file:

Add New:
achievement.zebra_record
achievement.zebra_record.desc

Thanks,
Rozmir

Entity ID Conflict Crash [CAUSED BY replaceVanillaCreepers=TRUE and replaceWitcheryWerewolfEntities=TRUE]

Just wanted to make this post as a PSA because the setting is on by default, this setting may cause an entity id crash when playing with other mods, here's my crash. This is an easy fix that the log/crash report doesn't really communicate well.

crash-2024-02-14_07.43.29-client.txt

setting [replaceVanillaCreepers=false] fixes this

THIS MAY BE INCOMPATIBLE WITH OTHER MODS THAT DO THINGS WITH CREEPERS - If true: will replace vanilla creepers in worlds with own extension of creeper code. This is used to make creepers scared of kitty. If this is causing problems with other mods set this to false to turn it off.
B:replaceVanillaCreepers=false

[Other Fork's Issue] Pet Amulets not releasing the creature when right clicking

What is the Bug?

A clear and concise description of what the bug is.

How can I Reproduce this Bug?

Examples:

  • Use [INSERT MODS HERE] with Mo' Creatures Legacy
  • Happens when [INSERT EVENT HERE]

Screenshots

Screenshots are especially important for texture bugs.

Additional Context

Example: Provide a link to a crash log or upload the text file for it.

zh.CN.lang Update Request

Hi @Omgise,
Can you please update the zh_CN.lang file with the following based on the new en_US.lang file:

Edit Existing Based on Change to en_US.lang:
achievement.tame_scorpion.desc

Thanks,
Rozmir

MoC_Spawn_List.cfg not working

I put it all in false and it keeps spawning
latest.log

MoC Settings

####################

ant

####################

ant {
B:canspawn=false
I:frequency=2
I:maxchunk=4
I:maxspawn=4
I:minspawn=1
}

####################

bear

####################

bear {
B:canspawn=false
I:frequency=2
I:maxchunk=4
I:maxspawn=2
I:minspawn=1
}

####################

bee

####################

bee {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

bigcat

####################

bigcat {
B:canspawn=false
I:frequency=2
I:maxchunk=4
I:maxspawn=2
I:minspawn=1
}

####################

biggolem

####################

biggolem {
B:canspawn=false
I:frequency=3
I:maxchunk=1
I:maxspawn=1
I:minspawn=1
}

####################

bird

####################

bird {
B:canspawn=false
I:frequency=12
I:maxchunk=4
I:maxspawn=3
I:minspawn=2
}

####################

boar

####################

boar {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=2
I:minspawn=2
}

####################

bunny

####################

bunny {
B:canspawn=false
I:frequency=3
I:maxchunk=4
I:maxspawn=3
I:minspawn=2
}

####################

butterfly

####################

butterfly {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=3
I:minspawn=1
}

####################

crab

####################

crab {
B:canspawn=false
I:frequency=4
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

cricket

####################

cricket {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

crocodile

####################

crocodile {
B:canspawn=false
I:frequency=4
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

deer

####################

deer {
B:canspawn=false
I:frequency=8
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

dolphin

####################

dolphin {
B:canspawn=false
I:frequency=3
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

dragonfly

####################

dragonfly {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

duck

####################

duck {
B:canspawn=false
I:frequency=10
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

elephant

####################

elephant {
B:canspawn=false
I:frequency=4
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

firefly

####################

firefly {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

fishy

####################

fishy {
B:canspawn=false
I:frequency=6
I:maxchunk=6
I:maxspawn=6
I:minspawn=3
}

####################

flamewraith

####################

flamewraith {
B:canspawn=false
I:frequency=5
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

fly

####################

fly {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

fox

####################

fox {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=1
I:minspawn=1
}

####################

goat

####################

goat {
B:canspawn=false
I:frequency=8
I:maxchunk=2
I:maxspawn=3
I:minspawn=1
}

####################

hellrat

####################

hellrat {
B:canspawn=false
I:frequency=6
I:maxchunk=4
I:maxspawn=4
I:minspawn=1
}

####################

horsemob

####################

horsemob {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=3
I:minspawn=1
}

####################

jellyfish

####################

jellyfish {
B:canspawn=false
I:frequency=4
I:maxchunk=4
I:maxspawn=4
I:minspawn=1
}

####################

kitty

####################

kitty {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

komododragon

####################

komododragon {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

maggot

####################

maggot {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

mediumfish

####################

mediumfish {
B:canspawn=false
I:frequency=12
I:maxchunk=4
I:maxspawn=4
I:minspawn=4
}

####################

minigolem

####################

minigolem {
B:canspawn=false
I:frequency=6
I:maxchunk=2
I:maxspawn=1
I:minspawn=1
}

####################

mole

####################

mole {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

mouse

####################

mouse {
B:canspawn=false
I:frequency=5
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

ogre

####################

ogre {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

ostrich

####################

ostrich {
B:canspawn=false
I:frequency=4
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

piranha

####################

piranha {
B:canspawn=false
I:frequency=10
I:maxchunk=4
I:maxspawn=6
I:minspawn=1
}

####################

raccoon

####################

raccoon {
B:canspawn=false
I:frequency=4
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

rat

####################

rat {
B:canspawn=false
I:frequency=7
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

ray

####################

ray {
B:canspawn=false
I:frequency=3
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

roach

####################

roach {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

scorpion

####################

scorpion {
B:canspawn=false
I:frequency=6
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

shark

####################

shark {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

silverskeleton

####################

silverskeleton {
B:canspawn=false
I:frequency=6
I:maxchunk=4
I:maxspawn=4
I:minspawn=1
}

####################

smallfish

####################

smallfish {
B:canspawn=false
I:frequency=12
I:maxchunk=6
I:maxspawn=6
I:minspawn=2
}

####################

snail

####################

snail {
B:canspawn=false
I:frequency=2
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

snake

####################

snake {
B:canspawn=false
I:frequency=2
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

turkey

####################

turkey {
B:canspawn=false
I:frequency=8
I:maxchunk=2
I:maxspawn=2
I:minspawn=1
}

####################

turtle

####################

turtle {
B:canspawn=false
I:frequency=4
I:maxchunk=3
I:maxspawn=2
I:minspawn=1
}

####################

werewolf

####################

werewolf {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=4
I:minspawn=1
}

####################

wildhorse

####################

wildhorse {
B:canspawn=false
I:frequency=8
I:maxchunk=4
I:maxspawn=4
I:minspawn=1
}

####################

wraith

####################

wraith {
B:canspawn=false
I:frequency=1
I:maxchunk=3
I:maxspawn=1
I:minspawn=1
}

####################

wwolf

####################

wwolf {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=4
I:minspawn=1
}

####################

wyvern

####################

wyvern {
B:canspawn=false
I:frequency=8
I:maxchunk=3
I:maxspawn=3
I:minspawn=1
}

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