Comments (11)
That's a great point 😄 in this instance it means that I've found the problem and uploaded the fix to Github. But haven't released a new "official" version to download yet.
You can download the work-in-progress version (the bugfixes branch) if you want, but caveats apply as obviously this contains changes as I make them so isn't guaranteed to work! This link should always download the latest wip version of the tool and can be installed into Blender as normal.
https://github.com/ross-g/io_pdx_mesh/archive/bugfixes.zip
It will even install safely side-by-side with the official released version (just don't turn them both "on" at once)
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The cause is you're using new a version of Blender that is less than a day old! 😉 Looks like something changed with registering addons and I will look into that.
Please use 2.90 with the addon in the meanwhile.
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'Course you comment on it while I'm sat on the page looking it up myself @ross-g ;)
Relevant python API changes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/Python_API
I think it's not liking the import trickery in __init__.py
at root.
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Yes, it's actually a 1 line fix! The addon doesn't register correctly in 2.91 because my code checks sys.executable
expecting it to be either Blender.exe
or Maya.exe
before booting up for either software.
From the release notes:
sys.executable now points to the Python interpreter (instead of the Blender executable)
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Figured it was something along those lines, great to hear it's a quick and dirty!
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Fixed by 09127bc in the bugfixes branch.
This issue will be closed once the fix is in a release.
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@ross-g I am an artist with no experience coding, and am experiencing the same issue as the original post. I can see it says "fixed" under your comment "Fixed by 09127bc in the bugfixes branch." but I cant parse that at all. is there an easy way to put this in laymans terms for me?
If context helps, I am an illustrator with some experience in blender, trying to contribute to a crusader kings 3 mod
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Ooh, I didn't know you had a bug fixes release, I'll check it out cuz I've been dying to export some models I've been working on!
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Sorry if I'm being stupid, but I'm not sure how to import the .mesh files
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@smigglethesniper There is an "Import mesh" button in the tool panel. Brief instructions on opening the tool panel in Blender are on the front page https://github.com/ross-g/io_pdx_mesh.
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Fixed in 0.8 release. (364800c)
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