rosetheflower / ultrawideindex Goto Github PK
View Code? Open in Web Editor NEWA growing collection of widescreen and wider solutions from Rose of the WSGF.
A growing collection of widescreen and wider solutions from Rose of the WSGF.
It's not an issue and more asking if this would be possible? The devs screwed it up again and having a propper aspect ratio in 21:9 would be super nice. :)
Hello. Your fix works well, small glitches often slip through, but it doesn't matter. Thank you for this. But my antivirus swears at the contents of your fix archive and says that it contains "Caypnamer.A!ml". Could you comment on this somehow?
Cannot Download this file on Chrome Windows 10
I don't know what to do here. I made this account for this. I'd buy a couple cups of coffee for ya if this was fixed.
Hello, I've extracted the archive (minus the the readme file) to Steam/steamapps/common/The Outer Worlds Spacer's Choice/Indiana/Binaries/Win64/
, here's what it looks like:
Unfortunately, it doesn't seem to work in-game, I still have pillarboxes during dialogues and such.
1.0
and 1.0.1
releases.Thank you very much your work and help!
Let me know if you need more information.
Hello! I'm running on linux and came across this fix for ultrawide support. Unfortunately there isn't a way to run the fix via proton as it's all contained in an exe. Are there any manual instructions? Or potentially a way to compile it for linux as well?
Thanks!
I am using the Steam version of Tunic on macOS, but sadly the patcher only works on the Windows version of the game.
Attempting to run it on "GameAssembly.dylib" (by having it renamed to .dll) sadly cannot patch anything (as I'd expect), as shown below
I do not mind the Windows patcher, Wine works and there's no need to bother with a macOS one. However, could you provide manual patching instructions (e.g. byte patterns to find/replace), or maybe simply patch GameAssembly.dylib?
Thank you for your amazing work, and I'd understand if you only wish to support Windows at the moment.
Hello! First off, thank you so much for everything that you've done to make these games more accessible for those of us who have ultrawide displays. I truly appreciate it! Onto my question;
With the original version of Death Stranding I was able to use your patcher even though I play the game under Linux. I would launch the game through Steam, then separately launch the patcher within the same wine prefix, and it would work as expected.
However, with the Director's Cut edition I'm somehow not able to get it to work. Do you happen to know if something changed in the way you have implemented the hook/listener for the function keys?
It would be really nice if there was a way to get it to work again. I purchased the Director's Cut version mostly to support the developer and I was hopeful it would just come with 32:9 support out of the box, but that ended up not being the case, and unfortunately I have thus far not been able to get your patcher to work again too, so I've not been able to play again.
Anyway, I know you officially support only Windows, but for those of us who do not use this and do have an ultrawide, it would be really nice if whatever changed between the original and DC versions could be adjusted so that us Linux folk could play the game in all its ultrawide goodness again. Either way, thanks so much!
Resolution capped at 3456x1440 in the graphics settings menu, with no way to scale up to native resolution.
Im trying to open the .exe file and I do get the Administrator Message but no window is popping up or anything.
Hi,
thank you very much for this patcher! Is there any way to get rid of the permanent display of the x'ed LB button / TAB key in the top left corner? This only occurs when using this patch and widescreen resolutions. The issue is that it covers up the location popup :(
Game version: Xbox Store - Game Pass
Disney Dreamlight Valley: Needs to be updated for new game client patch for April 5th. Currently causes the game to stutter and freeze.
The usual tweaks like in the ini sadly don't work and as usual if not correctly implemented in Unreal Engine the game is cropped on top and bottom when setting to an aspect ratio of 21:9 or wider.
Kinda weird having this here on github and not including source code. Also when you download source on the release it’s just the readme files… am I missing something here?
I get graphic glitches (TV noise, one colored screen) and the game crashes usually when these glitches occur.
Edit: Missed the new v1.1! I will report back if the game runs without issues.
Any way to get this to work with 16:10 resolutions as well?
Hey, thank you for awesome job you're doing for ultrawide users!
I'm having trouble with Far Cry 5 and FOV fix https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/farcry5 installed. If I try to launch the game (doesn't matter if it's from Ubisoft app or directly executable for the game), it will be stuck at splash screen with cursor indicating that something is loading. If I go to task manager, FarCry5.exe is there but state is constantly flashing between nothing and "paused". If I delete either of the both files (FarCry5FOV.asi or version.dll), it launches without a problem.
Steps already made on my side:
Only deleting fix works, however there is a FOV slider in the game and its maxed at 104, so I guess I'll be fine for 21:9 ratio.
Should I be worried? I launched DS Director's Cut on Steam, then launched the extracted app as seen on the instructions. Icon and app just vanishes afterwards.
Is it just me or it's not working since the new patch? Or the instructions are really unclear.
[Starfield] Hopefully this is in scope and something you could look at. I use a 3440x1440 screen and notice that videos on the title screen are being scaled down by 50%. This applies to the main game video, but I also tried replacing this with my own custom 3440x1440 bink video and while it plays, it is also scaled down 50%.
It would be great if this modification could correct this. Editing the .EXE with a hex editor to replace 16:9 refs with 3440x1440 does fix the video downscaling, however it completely breaks the rest of the UI.
I cannot for the life of me get this to work, never had an issue with your other hacks so not sure why this one refuses to do anything when hitting F9. Monitor is 32x9, I start The Quarry through steam then alt tab out and launch the hack. I go back to the game and pressing F9 does nothing. What am I doing wrong here? There is another hack floating around where you start a program that launches the game and while that does give me 32x9 and removes all borders it's buggy and crashes during path selection scenes, which I read yours does not have this issue. Any idea why the program is either not working or F9 is not just working as a shortcut key?
Hi there, I have been using the cutscene fov fix on 3440x1440 and noticed a persistent issue where the top compass does not show a waypoint for any selected missions which makes navigation difficult for later missions. I have also found that I cannot progress in the first Riddler Trial after entering into it with the batmobile because the level fails to load as the elevator descends and I fall out of bounds once the character reaches the bottom.
Only other mod I have installed is the Arkham Knight community patch but after uninstalling that I can confirm these problems only occur with the ultrawide fix installed even after verifying integrity of game files in Steam. I appreciate any and all help with this!
It seems like the last two episodes the view is cropped to fit the screen. i.e., both the very bottom and the very top are cut off.
hi
is posssible remove black bars in sexy brutale for old screen (4:3 format aka 1024x768)
thanks
would love to request a patch for this game!
If there is anything I could provide to make it a reality, let me know.
After the last update this solution does not work
after last update black bars appear again(
First time character acquires a weapon in the game (~30-40mins in) the fov breaks when looking down sight with or RMB. it chnges to really wide one.
it's happening even without this fix so it's the game itself.
any possibility to address it with this fix update?
*Sorry for double post. Accidently posted it in discussions first
Hey,
after some time the inventory in dreamlight valley is a little strange. When clicking with right mousebutton in on an inventory slot , another is triggered. When launching the game and applying the godsent widescreen fix, everything is good and the game is running smooth and correctly. this problem occurs after a while. Any chance this could be fixed ? i even dont know how and why this happens.
Greetings
Just wondering what dll override would I need to use to get the Uncharted widescreen fix to work correctly with Proton?
32:9 doesn't appear to work in the latest patch
After the latest patch, Path of Exile is no longer opening in ultrawide. It just was released today, and wanted to inform you that it broke functionality.
As I download The Quary ultrawide patch, Windows 11 prevents it to be written as it detect a virus in the archive (security version 1.367.1451.0).
Happens both with 1.0 and 1.1 versions.
Threat blocked Severe
Detected: Trojan:Script/Oneeva.A!ml
Status::removed
Affected items:
C:\Users\Robert\Downloads\The.Quarry.Ultrawide.v1.1.zip
I would not do that turning Off Microsoft Defender SmartScreen it defeats the whole point in a virus scanner or protection from virus even if its falsely flagged, unless I am using like ubuntu or arch based Linux, which I used before, using wine I feel more safe about launching falsely detected stuff, I had a virus on Window 98 or Win95 in the past, where I of course had to do a clean install of windows in the past on an older pc, I try to be careful about what I download and install on my current pc.
anyway, I don't have a 21:9 monitor yet, I plan on upgrading my computers monitor to either a 4k monitor or 5k monitor so I was looking into this stuff for the quarry pc game if that's even needed with it, I think the 5k monitors is like
32:9 aspect ratio for the Samsung - CRG9 Series Odyssey 49" LED Curved Dual QHD Free Sync and G-Sync Gaming Monitor , but my birthday is still a few months off, so I don't know yet, if I get one of these or a 4k monitor I am not sure which is going to be better for the pc or gaming systems yet, for video game playing, my current tv set can only do 1080p on 55" size. anyway I just doing early research in what would be needed for that type of monitor I guess if I get one of them for my nvidia gtx 2080 card, if it can handle a 5k monitor I am not sure. Anyway thanks for reply back.
I am running the game on Epic. I've dropped the files into the Win64 folder, but am still seeing black bars during dialogs. Haven't played so far into the game, but I think that's an indicator that things are not working properly. There was a recent update for the Spacer's choice Edition, so it's possible that broke the patch. Either that, or it's just not working on the Epic version of the game. Any suggestions? Thanks for your work!
Hello. If it isn't too much of a hassle, could somebody that knows this programming language please take a look to see whether the text alignment for 32:9 when picking up items is an easy fix? The text box is huge when in inventory screen, covering most of the screen
And, unfortunately, also huge when picking up a chest. However the text box is shifted way to the right on mouseover which usually means you don't even see a word of it.
Hello there!
Is there anyting one has to do in order to have it working?
I am running their own client - not Steam - and I don't see any difference.
Cheers!
Hello,
The ultrawide hack was working until now, but apparently today a new update has been pushed on the MS Store, being unable to patch the second file (globalgamemanagers
) writing 0 bytes.
Could you please make a new release?
Thank you.
Every time I download the Director's Cut (Epic) version I get this from Microsoft Defender and it gets removed (Program:Win32/Uwamson.A!ml) not even sure I wanna allow it. Even though false positives have been an issue before, I just don't trust much when something like this is detected. Also, the non-DC version I have used before I upgraded the game there was nothing like this 🤔 anyone else??
Hey, I just found out about your mod, thanks for helping the community, to give some context I was using the INI modifications to remove the pillarboxes for 32:9 and fix the map markers (fWideAspectLimit=3.55556) / bPhotoModeLetterBoxed=0), to increase the FOV (fFPWorldFOV=100.0000 / fTPWorldFOV=100.0000), to limit the UI safezone (fSafeZoneXWide=960), but didn't found any INI command to help with the weapon model being too close, to help with that I found a CheatEngine corretion to have different FOV value just for the weapon, so the FP and TP was set at 100 in the INI and the weapon at 140 with the CE method. (Starfield 21:9 Viewmodel/Weapon FOV Fix on Reddit, don't know if I can post links here).
Your solution seems to give almost the same result as the INI + CE, the only differences/bugs I found so far are with the laser scope pointer weapons, where the laser itself seems to be stuck on the original place the weapon was when I play the game without the CE correction and the items images in the menus are squished, here are some screenshots, hope that they can help, thanks again for you work on this fix.
Rose Ultrawide (with both fWideAspectLimit and bPhotoModeLetterBoxed removed from the INI)
after enabling game get stuck at 4608x720
The widescreen fixer doesn't work anymore on the GamePass version after the 1.1.2.0 update.
This would be wonderful for us Steam Deck guys.
We can use the Steam Launch Arguments to launch a diffrent .exe in the Game Folder. That can be used to start the Fix. But starting the game afterwards is a bit tricky.
So, a Button to start the Game inside the fix would solve all our Problems.
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