Comments (8)
Not sure - I think you should compile with debug flags and get a backtrace so we can see specifically where it fails https://docs.nav2.org/tutorials/docs/get_backtrace.html
It does seem likely like a tf2_ros problem though.
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It's an interesting way ! thanks for your share, I'd try on it in my later work.
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It seems like somethings are being triggered after reset, so it would be good to know what is being called / triggered and thus see how to resolve it or if we made a mistake on not resetting everything required in the right order
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Any word here @GoesM ?
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I conducted several experiments and discovered that the callback function (transformReadyCallback()
) of tf2_ros::Message_filter
can continue to execute even after the Message_filter
has been destroyed.
I believe this is an issue stemming from a flaw in the destruction mechanism of tf2_ros::Message_filter
. Therefore, I have opened a new issue for the geometry2 stack: ros/geometry2#565.
from navigation2.
Got it, think you have a potential solution? I'm not sure I can get anyone to fix it for us, but if you have a patch, I can get someone to review it for us!
from navigation2.
Uh... I'm very glad to submit a PR to contribute. After all, this issue may occur frequently if users utilize dynamic parameters during navigation2 operations.
However, before submitting the PR, I think I need more time to find the most suitable fix, learning about the details of how the tf2_ros::Message_filter
is designed to manage its own threads .
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OK. I'd want to transfer this conversation over there though so that this doesn't sit in Nav2's issue tracker since its not actionable to Nav2 as a bug with a dependency. The linking between these tickets I think does a fine job documenting it, but I'm going to go ahead and close this and we can follow up with future discussions in that ticket in geometry2
- I have notifications set to 'on'.
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