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among-us-protocol's Issues

GameData seems to be wrong

In my opinion, InnerNetObject/GamaData object doesn't contain the Players Length and the Player ID. The Data message (in GameData message) contains a Hazel Message for each player (in case of NetID is the id of the game, not of the player object). The Tag of the Hazel Message is the PlayerID.

Position of player

Is it possible to specify the "Target Position" in CustomNetworkTransform more precise (does the position represent the upper left corner of the player sprite or the center of the player)?

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