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psxvram-dotnet's Issues

Add support for 2BPP viewing mode

Some games such as Shin Megami Tensei: Devil Children Black Book & Red Book have graphics that seem to be in 2BPP format such as its text font graphics. It would be useful to have support for 2BPP since I'm not really able to properly convert exported 4BPP or 8BPP files to 2BPP.

Mac build?

I'm playing a game on PCSX-Redux, but so far I need wine to run this app. It would really help to have a native mac build so I can save space. Would it be possible?

Add savestates support

The New Look is amazing! Congratulation guys! i really love it too, but hey, how i use it? (sorry) i mean i thought i suppose to do the same thing, just extract the savestate zip and drop it inside PSXVram, but it doesn't let me do it, it keeps giving me an error about that inputfile 1mb, i really don't understand that

How to use?

https://tinypic.host/i/9NTig
Hello! I have some doubts and I wanted to know if you can help me
I am modifying the memory with Cheat Engine, but I don't understand how to modify the texture palette, there are the offsets, could you explain to me how I should modify the palettes?

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