Roland Rytz's Projects
Yet another perlin noise fire
Glitch art stuff.
The /r/place Atlas is a project aiming to catalog all the artworks created during Reddit's /r/place event.
Procedural generation of plants.
Javascript implementation of a Point-Region Quadtree
A procedural landscape painting.
What started out as a generator of ridge plots like the cover of Joy Division's Unknown Pleasures turned into a 3D renderer.
This is currently a mirror for https://draemm.li/various/place-atlas/ .
Code and documentation for SBB split flap displays
Ludicrously basic function for getting a JSON object from the window's location.search. You shouldn't use this.
Drawing trees by stacking lots of ellipses
A 3D viewer of the stars in the HYG Database (https://github.com/astronexus/HYG-Database)
Something like that old Windows screensaver "Starfield". I made this a long time ago with home-made 3D rendering.
Renderer for STL files using WebGL
Parts for making a lamp that looks like a surveillance camera using a storage box
All of Switzerland! In 3D!
Procedural terrain experiments, including 3D stuff.
An as-simple-as-possible tool for helping you with being in time at presentations.
A simple tone generator for the browser.
Small tool for demonstrating the effects of various 3D transformations.
A transport simulation thingy. Maybe. In Java.
Procedurally generated universe.
Parts and (in the future) plans for a homemade vaccum forming setup
Volume rendering in the browser, using volume ray casting implemented in WebGL 2.
Conway's Game of Life in WebGL shaders
An unix shell mockup, inspired by uni.xkcd.com
A map showing places in Switzerland that do not yet have a photo on Wikipedia.
A 2D physicsy shooty buildy game in SPAAAACE.
Converts ASCII XYZ terrain data to greyscale heightmap images