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License: MIT License
Command line asset management tool for Roblox
License: MIT License
The underlying architecture of Tarmac's packing does support configurable padding sizes, it just isn't exposed to the user. Currently, spritesheets are padded with a single pixel.
Adding another optional config, spritesheet_padding_size
, would allow the user to modify that value in their tarmac.toml
.
This is relevant because I am experiencing frustrating sprite bleeding in some cases, and adding a touch more padding would presumably hide the problem.
Everytime I use tarmac it always gets uploaded under my personal account and not the specified group.
It seems that codegen behavior had changed at some point, without being documented. Even with codegen
explicitly set as false, Tarmac adds .lua
files for each image file upon sync
(even with --target none
), without requesting it. We have our own codegen format that reads directly from tarmac-manifest.toml
at compile-time, so this is completely useless for us.
I've attached a screenshot of this behavior, with our current configuration.
Currently tarmac fails to upload any decals. Uploading will give a Roblox server API error:
[ERROR] Roblox API returned HTTP 500 Internal Server Error with body: The page cannot be displayed because an internal server error has occurred.
(returned when running tarmac sync --target roblox
)
tarmac-manifest.toml
tarmac sync --target local
examples/02-spritesheets/pack-these/init.lua
tarmac sync --target local
examples/02-spritesheets/pack-these/init.lua
It's now just
return {
}
Right now Tarmac is lacking a way to support for the new cloud API, supporting this may allow us to incorporate managing other asset types as well.
My fork had this pull request, it still needs work to incorporate into the project, however. Could perhaps instead use rbxcloud to simplify our internals around Cloud API a bit?
Main functionalities user-side should be:
--api-key
argument in the CLITARMAC_API_KEY
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