Masters Thesis: Scalable procedural algorithm for glinty surface rendering in real-time
Title: Scalable procedural algorithm for glinty surface rendering in real-time
2023-2024, Written in Slovak.
(Click to play on youtube)
We have created material with different glinty methods for Unity 2022.1 with HDRP 13.1.x.
- The material can be downloaded link + attachment: manual(link) for material integration and setup of Unity
We created our own glinty method - an extension of the Beibei Wang and Huv Bowles methods.
We created an interactive application (link) to compare 4 known methods and our method + manual (link)
We evaluated each method from a visual and performance perspective
Source code, Unity Project files
located in this github repo
link to this repo : https://github.com/RoiIam/MastersHDRP/
Diploma Thesis link
https://www.overleaf.com/project/63e62a884908c105d77fe95a (invite only)
Other documents such as notes, calendar are in the folder ~docs/.