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spock's Introduction

SPOCK-Shuttle Pathfinder Orbiter Construction Kit (WIP)

A stockalike FAM Pathfinder mod for Kerbal Space Program

What is this mod?

SPOCK recreate a type of vehicle appeared in the show "For all Mankind", season 2. This vehicle is described as an air-launch, nuclear power next generation shuttle orbiter.

This mod didn't swallow everything from the show but add some changing and expansion for gameplay, like: aft RCS, splittable elevon, drag chute etc. And because this mod is referenced from Benjee's SOCK(Shuttle Orbiter Construction Kit) , many SOCK's equipments are suitable for this mod, too. However, based on its performance in the show, the ship will be a little Kraken drive.

WIP notes:

  • SPOCK don't includes the air-launch carrier now.
  • It still not well balance yet.
  • The main engine model not finished yet. So I take Nertea's ReStock Vector engine(RS-25) as a temporary model.

spock's People

Contributors

rogerwang86 avatar

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spock's Issues

Discord / CKAN

Hi, thank you for making this mod, the Orbiter model is amazing, and congrats on release 0.2.0 ๐Ÿ’ฏ

Do you have any plans on creating a Discord for this mod?
And do you have any plans on publishing this on CKAN?

Also, game and CKAN complain about the DepthMask.dll in the Plugins folder, since DepthMask can be installed separately

I noticed some issues on my side on the new version:

  • The game looks like doesn't recognize the Forward Fuselage Module control as a valid control point, it always tells me "This vessel will be uncontrollable" even when having crew onboard, I need to add a probe core to the Orbiter first and then switch to the Fuselage control on the launch pad
  • The NERVA engine has slightly angled thrust, so the Orbiter tends to pitch down
  • I only get like 1400 m/s of Delta-V with the NERVA, seems too low to me, but I don't know

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