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godot_inventory's Issues

demo fails if 'bag.xml' is opened in editor

Steps to reproduce:

  1. Download master repository
  2. Import into godot(2.1.3 or above) and open
  3. Appears to function fine
  4. Open bag.xml
  5. Run demo again

from this point on, for me, the bags would be closed and the demo would not function properly. Even if I closed and reopened the editor it would no longer have the bags open.
The bags in the demo would also become invisible for reasons I have yet to determine

Attempts to solve:

I toggled visibility on the bags, however that did not make them visible when I ran the demo

I then wrote a script for the demo node calling

    get_node("Small Bag").popup()
    get_node("Medium Bag").popup()
    get_node("Big Bag").popup()
    get_node("Huge bag").popup()

First I put the code in _ready(), which made the bag appear until I dragged a GoBotGen
Then I put the code in _process(delta) and _fixed_process(delta) which made the bags appear however the dragged object did not appear to interact with the popup
I am still currently experimenting on a solution as I love this inventory system concept

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