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Phaser CocoonJS-Ouya Gamepad Plugin

Phaser CocoonJS-Ouya Gamepad Plugin

  • Adds Phaser.OuyaGamepad and Phaser.OuyaSinglePad objects that mirror Phaser.Gamepad and Phaser.SinglePad, but with changes to match CocoonJS' needs.

  • Adds a radial deadzone algorithm for detection of values normalized within axis deadzones.

  • Extends number of possible gamepads from 4 (Phaser default) to the full 11 the Ouya is capable of supporting at once.

Known Problems

  • Duration tracking of input values does not match plugin's internal time and is, instead, still set by 'this.game.time.now'.

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