Phaser CocoonJS-Ouya Gamepad Plugin
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Adds Phaser.OuyaGamepad and Phaser.OuyaSinglePad objects that mirror Phaser.Gamepad and Phaser.SinglePad, but with changes to match CocoonJS' needs.
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Adds a radial deadzone algorithm for detection of values normalized within axis deadzones.
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Extends number of possible gamepads from 4 (Phaser default) to the full 11 the Ouya is capable of supporting at once.
Known Problems
- Duration tracking of input values does not match plugin's internal time and is, instead, still set by 'this.game.time.now'.