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ancientbeast's Introduction

Visit our IRC channel [Flattr this git repo](https://flattr.com/submit/auto?user_id=DreadKnight&url=http://www.AncientBeast.com&title=Ancient Beast&language=&tags=github&category=software) 1vs1 Dark Forest "We all die. The goal isn't to live forever. The goal is to create something that will." Chuck Palahniuk

Ancient Beast is a turn based strategy indie game project, played online against other people, featuring a wide variety of creatures to acquire and items to equip onto, putting them to use in order to defeat your opponents.
This project was carefully designed to be easy to learn, fun to play and hard to master. We hope you'll enjoy it!

Ancient Beast is free, open source and developed by Freezing Moon (and community). It uses web languages such as HTML, PHP and JavaScript, so that it's playable from any modern browser without the need of plugins.

The project is developed with the use of free open source cross platform applications and freeware services. Wuala comes in very handy when working with files collaboratively. You can find our group over here which contains all the project's assets and sources, while Github handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. There is no centralized forum, but you can use the various Disqus widgets around the website, our Github issue tracker or our FreeGameDev subforum.
Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets as well as for other tasks.
Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating vector ability icons.

wualaWuala deviantartdeviantArt blenderBlender kritaKrita gimpGimp mypaintMypaint inkscapeInkscape

For putting creature sprites together into sprite sheets, you can use the Spritify blender addon.
The game requires animations to be 30 frames per second. Sprite sheets must have transparent background. Units are rendered at a resolution based upon the number of hexagons occupied, using an 1:1 aspect ratio and facing towards the right side of the screen. The game engine used is Phaser, having it's source code and issue tracker here on github as well; documentation is available here.

Freezing Moon Ancient Beast name and logo are trademarks of Freezing Moon.
Respect the developers and their work!
CC-BY-SA 3.0 CC-BY-SA 3.0: Artwork and audio can be remixed and shared under the same license,
provided you credit and link the project, as well as the author(s) of the respective works.
AGPL 3.0 AGPL 3.0: The codebase or parts of it can be remixed and shared under the same license, provided you credit and link the project.

ancientbeast's People

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