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gmoculus's Introduction

GMOculus

Oculus Rift support for Game Maker. Current state of this software is PRE-ALPHA. Not recommended for production use yet!

Contributors:

@igameart @RobQuistNL

License

Licenced under MIT.

gmoculus's People

Contributors

robquistnl avatar igameart avatar

Stargazers

Badast avatar  avatar Kirill Zhosul avatar  avatar Rodrigo Gómez Maitret avatar  avatar Alexander Kondyrev avatar Chaz Straney avatar Josep Gonzalez avatar  avatar  avatar Paragoner avatar Gitle Mikkelsen avatar  avatar Thomas Jablonski avatar Elijah Horton avatar

Watchers

James Cloos avatar  avatar  avatar  avatar Liam Nobel avatar Paragoner avatar  avatar

gmoculus's Issues

Add general 3D support

2 frames next to each other, or under each other. Most TV's can handle this and convert it to their native 3D setting.

Make HUD

A general hud and one that stays at one place

Create a showcase online

Where people can upload demo's etc. As long as we can show some neat demo's, and keep the GMOculus extension seperated from a neat 3D engine.

Fix rendering methods

It seems to be crappy.

There should be a simple, good way of rendering 3D objects onto a surface. Basically refactor the rendering.

Workout a good scale model

We need a proper scale for real life measurements <-> VR measurements

So that we can calculate height, eye-seperation and all those things in a proper manner.

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