Oculus Rift support for Game Maker. Current state of this software is PRE-ALPHA. Not recommended for production use yet!
@igameart @RobQuistNL
Licenced under MIT.
Oculus Rift support for Game Maker
License: MIT License
Make a function to recalibrate the oculus. Make sure the player is facing forward and recalibrate the oculus
2 frames next to each other, or under each other. Most TV's can handle this and convert it to their native 3D setting.
Possible fix is to enlarge the dissapearing skybox.
A general hud and one that stays at one place
Would be kind and nice
And some lens flare for the sun!
You'll notice it when you look up / down. The screen looks kind of distorted.
Look left and tilt your head, the eyes are off (also see the test eyes).
From 1 angle its right, from the opposite angle it looks mirrored.
As if you can touch them! (only by day by the way)
Where people can upload demo's etc. As long as we can show some neat demo's, and keep the GMOculus extension seperated from a neat 3D engine.
Environment sounds, footsteps etc.
It seems to be crappy.
There should be a simple, good way of rendering 3D objects onto a surface. Basically refactor the rendering.
We need a proper scale for real life measurements <-> VR measurements
So that we can calculate height, eye-seperation and all those things in a proper manner.
Line-per line, both horizontal and vertical.
This one isn't that important. Better first fix issue #23
But, first fix this issue: #19
So that users can easily implement Oculus support into their game.
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