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Home Page: https://guerrillantp.machinezoo.com/
License: Apache License 2.0
Simple NTP (SNTP) client library providing .NET applications with accurate network time.
Home Page: https://guerrillantp.machinezoo.com/
License: Apache License 2.0
It would nice if you provide a version with a strong name.
Is there burst or iburst support as of now or in the development pipeline? I love this project thus far. Thank you.
I'm getting this error:
Error: System.Net.Internals.SocketExceptionFactory+ExtendedSocketException (10014): The system detected an invalid pointer address in attempting to use a pointer argument in a call. [::ffff:194.117.47.42]:123
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at GuerrillaNtp.NtpClient.Connect()
at GuerrillaNtp.NtpClient.Query()
When using in a Azure App, running local don't throw error.
Code used
//NtpClient client = new NtpClient("ntp02.oal.ul.pt");
NtpClient client = new NtpClient(IPAddress.Parse("194.117.47.42"));
NtpClock clock = client.Query();
Any idea how to solve this?
Cheers
Jorge
Would you accept a PR that adds:
Thanks!
This is not an issue but rather a feature request.
Tried in Unity 2021.3 and above that the version 3 didn't work. Downgraded to version 2 worked perfectly.
Just hope that this wonderful library can be used inside Unity editor.
Passing in a time >= year 2037 to function:
void SetDateTime64(int offset, DateTime? value) { SetUInt64BE(offset, value == null ? 0 : Convert.ToUInt64((value.Value.Ticks - epoch.Ticks) * (0.0000001 * (1L << 32)))); }
causes the conversion to UInt64 to overflow.
Test Program:
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
DateTime EpochFuture = new DateTime(2037, 1, 1);
DateTime EpochPast = new DateTime(1900, 1, 1);
try
{
UInt64 Result = Convert.ToUInt64((EpochFuture.Ticks - EpochPast.Ticks) * (0.0000001 * (1L << 32)));
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
}
Output:
System.OverflowException: Arithmetic operation resulted in an overflow.
at System.Convert.ToUInt64(Double value)
at ConsoleApp1.Program.Main(String[] args) in MyProgram
Dear authors of GuerrillaNtp,
Are there any plans to support Network Time Security (NTS), as specified on RFC 8915 ?
Is there a timeframe you will be releasing async changes you have made?
Tested with GuerillaNtp v3.0.0 & .NET for macOS
Code:
var ntpClient = new NtpClient(NtpClient.DefaultEndpoint, TimeSpan.FromSeconds(0.001));
var clock = await ntpClient.QueryAsync().ConfigureAwait(false);
Expected behaviour:
OperationCanceledException
or similar Exception
Actual behaviour:
Timeout is ignored. QueryAsync
can be awaited for much longer, potentially indefinitely, without any exception being thrown.
The docs only mention that the synchronous Receive method might use this timeout.
https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.receivetimeout?view=net-7.0
There's also another Timeout, for synchronous Send methods, currently it doesn't seem to be used anywhere in this library: https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.socket.sendtimeout?view=net-7.0
If this is expected behaviour, it should be explained in detail in the docs. It currently only says "Query timeout" which is pretty vague. I expected this to be a timeout for any method (async or synchronous) that I call on the NtpClient method (and not on the underlying socket). I think the timeout should be implemented differently, perhaps using a CancellationTokenSource
and CancelAfter
I have a UWP application (a minimum target to uap10.0.19041
) that uses the 2.0.1 version targeted to netstandard2.0 but updating to the latest version 3.0.0
makes it incompatible with UWP apps
Is it possible to make secure/authenticated queries to an NTP server? I've read that SNTPv4 service is vulnerable.
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