Comments (1)
OpenGL isn't supported anymore. We moved the renderer to Vulkan for Linux. But you can try the Doom BFA port and see if you have luck with that.
from rbdoom-3-bfg.
Related Issues (20)
- clang compile failure in idGuiModel::EmitImGui()
- Unable to initialize OpenGL, render device is null HOT 16
- .resources file cannot be bigger than 2 GB
- Multiplayer: Accessing memory after it has been freed HOT 8
- ImGui + SDL: Problems with releasing mouse when imgui ingame editors are active
- NVRHI is old HOT 7
- Support for DOOM 3 (2019) / Doom 3: Bethesda.net Edition? HOT 1
- New Render Mode and CRT Filter settings not sticky across launches
- idClipModel::FreeTraceModel: tried to free uncached trace model
- Build in arm64 (mali g610)
- Issue with `idSoundVoice_XAudio2::Create` and custom voice files HOT 1
- Steam Audio Backend
- Don't write .bcanim files when loaded from resources HOT 1
- cmake error HOT 6
- new compiling error in git HOT 2
- 240 FPS HOT 2
- Disable Stereo 3D options in branches that don't support VR
- Skip Startup screen if compiled as standalone or without Doom Classic support HOT 1
- runAAS can't load .proc files from .resources
- Fast Stereo Rendering for VR
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