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gdtlancer's Issues

Multiplayer concepts

MP chat, MP economy, MP structures, PvP (and other physical interactions) - in singleplayer (load player ships, but they are taken over by NPCs)

Physics: multiplayer

Figure out which approach should be taken for the multiplayer (use Bullet or do a simplier makeshift system?)

Simplicity is the priority.

Make destroyed ship be lost permanently

Ship price should not be linear, basic ships could be freely-provided (ship stats quota, for instance, mass / complexity, which is provided free of charge).

Modular ship design

Allow players to build ships, and let the final stats be derived from the final design.

Ship design: symmetry

Base frame should be symmetric, while small (or medium) details could be asymmetric.

Or make a start of inertia moment and set a threshold above which the ship has to be balanced manually.

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