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IGraphics

This is the repository for IGraphics library. IGraphics is a thin wrapper on top of OpenGL. This can be used for simple 2D graphics demonstrations, project work for C programming language course

Command line compiling:

g++ -IOpenGL\include -w -c BallDemo.cpp -o BallDemo.o

Command line linking:

g++ -IOpenGL\include -LOpenGL\dll BallDemo.cpp -o BallDemo.exe -lfreeglut -lOPENGL32 -lgdi32

Command line running:

Make sure freeglut32.dll or freeglut64.dll, depending on your compile target, is present in the same folder Run BallDemo.exe

Animation Related API:

int iSetTimer(int msec, void (*f)(void)) void iPauseTimer(int index) void iResumeTimer(int index)

Shape drawing:

void iSetColor(double r, double g, double b) void iPoint(double x, double y, int size=0) void iLine(double x1, double y1, double x2, double y2) void iFilledPolygon(double x[], double y[], int n) void iPolygon(double x[], double y[], int n) void iRectangle(double left, double bottom, double dx, double dy) void iFilledRectangle(double left, double bottom, double dx, double dy) void iFilledCircle(double x, double y, double r, int slices=100) void iCircle(double x, double y, double r, int slices=100) void iEllipse(double x, double y, double a, double b, int slices=100) void iFilledEllipse(double x, double y, double a, double b, int slices=100)

Text output:

void iText(double x, double y, char str, void font=GLUT_BITMAP_8_BY_13)

Rendering:

void iDraw(); void iClear(); void iShowBMP(int x, int y, char filename[])

Initialization:

void iInitialize(int width=500, int height=500, char *title="iGraphics")

I/O event handling:

void iKeyboard(unsigned char); void iSpecialKeyboard(unsigned char); void iMouseMove(int, int); void iMouse(int button, int state, int x, int y);

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