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Hi there 👋

I’m Ricardo Antunes, currently a student of Computer Science and Engineering at Instituto Superior Técnico, Lisbon, Portugal.

My main area of interest in software engineering was initially game development - I learned a lot writing my own game engines during the final years of high school. Today, I'm doing a masters on distributed systems and cyber security.

Although I'm not pursuing studies in game development, I still find it really interesting and fun! I'm currently leading the Cubos team, and our goal is to develop an open-source ECS based voxel game engine.

Overall, my main interests are:

  • Distributed Systems
  • Databases
  • Compilers
  • Game Engine Development

Within the game (engine) development part, I'm really interested in:

  • GPU programming, from physics to graphics
  • Entity Component System, it's cool to apply database concepts to games
  • Autonomous Agents

RiscadoA's GitHub stats

Ricardo Antunes's Projects

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

deipet icon deipet

A project made for the selection stage of my application to a DEI scholarship at Instituto Superior Técnico.

evolution-simulator icon evolution-simulator

Simple genetic algorithm and neural network implementation which runs on the browser.

gpg icon gpg

GPG public key page

gravity-simulator icon gravity-simulator

A simple gravity simulator written in TypeScript which runs on the browser.

home-manager icon home-manager

Manage a user environment using Nix [maintainer=@rycee]

impermanence icon impermanence

Modules to help you handle persistent state on systems with ephemeral root storage [maintainer=@talyz]

lp-project icon lp-project

My 2021 IST logic programming course project submission

magma icon magma

Open source engine and framework I'm building on my free time.

magma-engine icon magma-engine

A little open source engine I'm making on my free time.

magma-lib icon magma-lib

Unicode streams and strings library used for the Magma engine.

mge icon mge

Game engine I'm working on my free time (Evolution of the original Magma-Engine)

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