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Some submissions to code challenges/contests - CodinGame, Leetcode

License: Do What The F*ck You Want To Public License

JavaScript 24.21% TypeScript 29.74% Shell 0.03% Java 36.58% PHP 1.74% C++ 0.87% C# 1.00% Dart 0.79% Go 0.74% Groovy 0.71% Kotlin 0.93% Lua 0.86% Objective-C 0.96% Rust 0.83%
coding-challenge codingame codingame-puzzles codingame-solutions typescript javascript leetcode leetcode-contest leetcode-javascript leetcode-javascript-solutions

code-challenges's Introduction

code-challenges

This is a collection of some of my submissions to code challenges/contests.

TOC

Add a challenge

pnpm i
zx _initChallenge.mjs

Generate README

zx _genReadme.mjs

Challenges

Grouped by type

Classic

Name Platform
1d-spreadsheet codingame
2481-minimum-cuts-to-divide-a-circle leetcode
2482-difference-between-ones-and-zeros-in-row-and-column leetcode
2483-minimum-penalty-for-a-shop leetcode
2511-maximum-enemy-forts-that-can-be-captured leetcode
2512-reward-top-k-students leetcode
2553-separate-the-digits-in-an-array leetcode
2554-maximum-number-of-integers-to-choose-from-a-range-i leetcode
6261-maximum-value-of-a-string-in-an-array leetcode
6262-maximum-star-sum-of-a-graph leetcode
6287-categorize-box-according-to-criteria leetcode
6288-find-consecutive-integers-from-a-data-stream leetcode
6300-minimum-common-value leetcode
6311-count-total-number-of-colored-cells leetcode
6312-split-with-minimum-sum leetcode
6333-find-the-width-of-columns-of-a-grid leetcode
6334-find-the-score-of-all-prefixes-of-an-array leetcode
6335-cousins-in-binary-tree-ii leetcode
6403-maximum-number-of-fish-in-a-grid leetcode
6404-make-array-empty leetcode
6405-find-the-prefix-common-array-of-two-arrays leetcode
6406-maximum-sum-with-exactly-k-elements leetcode
6425-find-the-longest-semi-repetitive-substring leetcode
6426-movement-of-robots leetcode
6461-check-if-the-number-is-fascinating leetcode
6989-maximum-sum-of-almost-unique-subarray leetcode
7005-check-if-strings-can-be-made-equal-with-operations-ii leetcode
7021-check-if-strings-can-be-made-equal-with-operations-i leetcode
aneo codingame
ascii-art codingame
brackets-extreme-edition codingame
defibrillators codingame
dont-panic-episode-1 codingame
ghost-legs codingame
horse-racing-duals codingame
mars-lander-episode-1 codingame
mime-type codingame
order-of-succession codingame
power-of-thor-episode-1 codingame
power-of-thor-episode-2 codingame
rectangle-partition codingame
rock-paper-scissors-lizard-spock codingame
rock-paper-scissors-war codingame
shadows-of-the-knight-episode-1 codingame
skynet-revolution-episode-1 codingame
skynet-revolution-episode-2 codingame
telephone-numbers codingame
temperatures codingame
text-formatting codingame
the-labyrinth codingame
there-is-no-spoon-episode-1 codingame

Code golf

Name Platform
chuck-norris-codesize codingame
power-of-thor-codesize codingame

Contest

Name Platform
fall-challenge-2020 codingame
spring-challenge-2020 codingame
winter-challenge-2023 codingame

Grouped by platform

codingame

Name Type
1d-spreadsheet Classic
aneo Classic
ascii-art Classic
brackets-extreme-edition Classic
chuck-norris-codesize Code golf
defibrillators Classic
dont-panic-episode-1 Classic
fall-challenge-2020 Contest
ghost-legs Classic
horse-racing-duals Classic
mars-lander-episode-1 Classic
mime-type Classic
order-of-succession Classic
power-of-thor-codesize Code golf
power-of-thor-episode-1 Classic
power-of-thor-episode-2 Classic
rectangle-partition Classic
rock-paper-scissors-lizard-spock Classic
rock-paper-scissors-war Classic
shadows-of-the-knight-episode-1 Classic
skynet-revolution-episode-1 Classic
skynet-revolution-episode-2 Classic
spring-challenge-2020 Contest
telephone-numbers Classic
temperatures Classic
text-formatting Classic
the-labyrinth Classic
there-is-no-spoon-episode-1 Classic
winter-challenge-2023 Contest

leetcode

Name Type
2481-minimum-cuts-to-divide-a-circle Classic
2482-difference-between-ones-and-zeros-in-row-and-column Classic
2483-minimum-penalty-for-a-shop Classic
2511-maximum-enemy-forts-that-can-be-captured Classic
2512-reward-top-k-students Classic
2553-separate-the-digits-in-an-array Classic
2554-maximum-number-of-integers-to-choose-from-a-range-i Classic
6261-maximum-value-of-a-string-in-an-array Classic
6262-maximum-star-sum-of-a-graph Classic
6287-categorize-box-according-to-criteria Classic
6288-find-consecutive-integers-from-a-data-stream Classic
6300-minimum-common-value Classic
6311-count-total-number-of-colored-cells Classic
6312-split-with-minimum-sum Classic
6333-find-the-width-of-columns-of-a-grid Classic
6334-find-the-score-of-all-prefixes-of-an-array Classic
6335-cousins-in-binary-tree-ii Classic
6403-maximum-number-of-fish-in-a-grid Classic
6404-make-array-empty Classic
6405-find-the-prefix-common-array-of-two-arrays Classic
6406-maximum-sum-with-exactly-k-elements Classic
6425-find-the-longest-semi-repetitive-substring Classic
6426-movement-of-robots Classic
6461-check-if-the-number-is-fascinating Classic
6989-maximum-sum-of-almost-unique-subarray Classic
7005-check-if-strings-can-be-made-equal-with-operations-ii Classic
7021-check-if-strings-can-be-made-equal-with-operations-i Classic

All challenges

Name Platform Type
1d-spreadsheet codingame Classic
2481-minimum-cuts-to-divide-a-circle leetcode Classic
2482-difference-between-ones-and-zeros-in-row-and-column leetcode Classic
2483-minimum-penalty-for-a-shop leetcode Classic
2511-maximum-enemy-forts-that-can-be-captured leetcode Classic
2512-reward-top-k-students leetcode Classic
2553-separate-the-digits-in-an-array leetcode Classic
2554-maximum-number-of-integers-to-choose-from-a-range-i leetcode Classic
6261-maximum-value-of-a-string-in-an-array leetcode Classic
6262-maximum-star-sum-of-a-graph leetcode Classic
6287-categorize-box-according-to-criteria leetcode Classic
6288-find-consecutive-integers-from-a-data-stream leetcode Classic
6300-minimum-common-value leetcode Classic
6311-count-total-number-of-colored-cells leetcode Classic
6312-split-with-minimum-sum leetcode Classic
6333-find-the-width-of-columns-of-a-grid leetcode Classic
6334-find-the-score-of-all-prefixes-of-an-array leetcode Classic
6335-cousins-in-binary-tree-ii leetcode Classic
6403-maximum-number-of-fish-in-a-grid leetcode Classic
6404-make-array-empty leetcode Classic
6405-find-the-prefix-common-array-of-two-arrays leetcode Classic
6406-maximum-sum-with-exactly-k-elements leetcode Classic
6425-find-the-longest-semi-repetitive-substring leetcode Classic
6426-movement-of-robots leetcode Classic
6461-check-if-the-number-is-fascinating leetcode Classic
6989-maximum-sum-of-almost-unique-subarray leetcode Classic
7005-check-if-strings-can-be-made-equal-with-operations-ii leetcode Classic
7021-check-if-strings-can-be-made-equal-with-operations-i leetcode Classic
aneo codingame Classic
ascii-art codingame Classic
brackets-extreme-edition codingame Classic
chuck-norris-codesize codingame Code golf
defibrillators codingame Classic
dont-panic-episode-1 codingame Classic
fall-challenge-2020 codingame Contest
ghost-legs codingame Classic
horse-racing-duals codingame Classic
mars-lander-episode-1 codingame Classic
mime-type codingame Classic
order-of-succession codingame Classic
power-of-thor-codesize codingame Code golf
power-of-thor-episode-1 codingame Classic
power-of-thor-episode-2 codingame Classic
rectangle-partition codingame Classic
rock-paper-scissors-lizard-spock codingame Classic
rock-paper-scissors-war codingame Classic
shadows-of-the-knight-episode-1 codingame Classic
skynet-revolution-episode-1 codingame Classic
skynet-revolution-episode-2 codingame Classic
spring-challenge-2020 codingame Contest
telephone-numbers codingame Classic
temperatures codingame Classic
text-formatting codingame Classic
the-labyrinth codingame Classic
there-is-no-spoon-episode-1 codingame Classic
winter-challenge-2023 codingame Contest

License

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004

Copyright (C) rigwild

Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. You just DO WHAT THE FUCK YOU WANT TO.

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code-challenges's Issues

Cracking The Coding Interview - Book progress

  • I. The Interview Process .......................... 4

    • Why? .......................... 4
    • How Questions are Selected .......................... 6
    • It's All Relative .......................... 7
    • Frequently Asked Questions .......................... 7
  • II. Behind the Scenes .......................... 8

    • The Microsoft Interview .......................... 9
    • The Amazon Intervie .......................... 10
    • The Google Interview .......................... 10
    • The Apple Interview .......................... 11
    • The Facebook Interview .......................... 12
    • The Palantir Interview .......................... 13
  • III. Special Situations .......................... 15

    • Experienced Candidates.......................... 15
    • Testers and SDETs .......................... 15
    • Product (and Program) Management .......................... 16
    • Dev Lead and Managers .......................... 17
    • Startups .......................... 18
    • Acquisitions and Acquihires .......................... 19
    • For Interviewers .......................... 21
  • IV. Before the Interview .......................... 26

    • Getting the Right Experience .......................... 26
    • Writing a Great Resum .......................... 27
    • Preparation Map .......................... 30
  • V. Behavioral Questions .......................... 32

    • Interview Preparation Grid .......................... 32
    • Know Your Technical Project .......................... 33
    • Responding to Behavioral Question .......................... 34
    • So, tell me about yourself.......................... 36
  • VI. BigO .......................... 38

    • An Analog .......................... 38
    • Time Complexit .......................... 38
    • Space Complexit .......................... 40
    • Drop the Constants .......................... 41
    • Drop the Non-Dominant Terms .......................... 42
    • Multi-Part Algorithms: Add vs. Multiply .......................... 42
    • Amortized Time .......................... 43
    • Log N Runtimes 0 .......................... 44
    • Recursive Runtimes .......................... 44
    • Examples and Exercises .......................... 45
  • VII. Technical Questions .......................... 60

    • How to Prepare .......................... 60
    • What You Need To Know .......................... 60
    • Walking Through a Problem .......................... 62
    • Optimize & Solve Technique # 1 : Look for BUD .......................... 67
    • Optimize & Solve Technique # 2: DIY (Do It Yourself) .......................... 69
    • Optimize & Solve Technique # 3: Simplify and Generalize .......................... 71
    • Optimize & Solve Technique # 4: Base Case and Build .......................... 71
    • Optimize & Solve Technique # 5: Data Structure Brainstorm .......................... 72
    • Best Conceivable Runtime (BCR) 0 .......................... 72
    • Handling Incorrect Answers .......................... 76
    • When You've Heard a Question Before .......................... 76
    • The "Perfect" Language for Interviews .......................... 76
    • What Good Coding Looks Like .......................... 77
    • Don't Give Up! .......................... 81
  • VIII. The Offer and Beyond .......................... 82

    • Handling Offers and Rejection .......................... 82
    • Evaluating the Offer .......................... 83
    • Negotiation .......................... 84
    • On the Job .......................... 85
  • IX. Interview Questions .......................... 87

  • Chapter 1 | Arrays and Strings .......................... 88

    • Hash Tables .......................... 88
    • ArrayList & Resizable Arrays .......................... 89
    • String Builder .......................... 89
    • 1.1 Is Unique
    • 1.2 Check Permutation
    • 1.3 URLify
    • 1.4 Palindrome Permutation
    • 1.5 One Away
    • 1.6 String Compression
    • 1.7 Rotate Matrix
    • 1.8 Zero Matrix
    • 1.9 String Rotation
  • Chapter 2 | Linked Lists .......................... 92

    • Creating a Linked List .......................... 92
    • Deleting a Node from a Singly Linked List .......................... 93
    • The "Runner" Technique .......................... 93
    • Recursive Problems .......................... 93
    • 2.1 Remove Dups
    • 2.2 Return Kth to Last
    • 2.3 Delete Middle Node
    • 2.4 Partition
    • 2.S Sum Lists
    • 2.6 Palindrome
    • 2.7 Intersection
    • 2.8 Loop Detection
  • Chapter 3 | Stacks and Queue .......................... 96

    • Implementing a Stack .......................... 96
    • Implementing a Queue .......................... 97
    • 3.1 Three in One
    • 3.2 Stack Min
    • 3.3 Stack of Plates
    • 3.4 Queue via Stacks
    • 3.S Sort Stack
    • 3.6 Animal Shelter
  • Chapter 4 | Trees and Graphs .......................... 100

    • Types of Trees .......................... 100
    • Binary Tree Traversal .......................... 103
    • Binary Heaps (Min-Heaps and Max-Heaps) .......................... 103
    • Tries (Prefix Trees) .......................... 105
    • Graphs .......................... 105
    • Graph Search .......................... 107
    • Concepts and Algorithms .......................... 112
    • 4.1 Route Between Nodes
    • 4.2 Minimal Tree
    • 4.3 List of Depths
    • 4.4 Check Balanced
    • 4.5 Validate BST
    • 4.6 Successor
    • 4.7 Build Order
    • 4.8 First Common Ancestor
    • 4.9 BST Sequences
    • 4.10 Check Subtree
    • 4.11 Random Node
    • 4.12 Paths with Sum
  • Chapter 5 | Bit Manipulation .......................... 112

    • Bit Manipulation By Hand .......................... 112
    • Bit Facts and Tricks .......................... 112
    • Two's Complement and Negative Numbers .......................... 113
    • Arithmetic vs. Logical Right Shift.......................... 113
    • Common Bit Tasks: Getting and Setting .......................... 114
    • 5.1 Insertion
    • 5.2 Binary to String
    • 5.3 Flip Bit to Win
    • 5.4 Next Number
    • 5.5 Debugger
    • 5.6 Conversion
    • 5.7 Pairwise Swap
    • 5.8 Draw Line
  • Chapter 6 | Math and Logic Puzzles .......................... 117

    • Prime Numbers .......................... 117
    • Probability .......................... 119
    • Start Talking .......................... 121
    • Develop Rules and Patterns .......................... 121
    • Worst Case Shifting .......................... 122
    • Algorithm Approaches .......................... 122
    • 6.1 The Heavy Pill
    • 6.2 Basketball
    • 6.3 Dominos
    • 6.4 Ants on a Triangle
    • 6.6 Blue-Eyed Island
    • 6.7 The Apocalypse
    • 6.8 The Egg Drop Problem
    • 6.9 100 Lockers
    • 6.10 Poison
  • Chapter 7 | Object-Oriented Design .......................... 125

    • How to Approach .......................... 125
    • Design Patterns .......................... 126
    • 7.1 Deck of Cards
    • 7.2 Call Center
    • 7.3 Jukebox
    • 7.4 Parking Lot
    • 7.5 Online Book Reader
    • 7.6 Jigsaw
    • 7.7 Chat Server
    • 7.8 Othello
    • 7.9 Circular Array
    • 7.10 Minesweeper
    • 7.11 File System
    • 7.12 Hash Table
  • Chapter 8 | Recursion and Dynamic Programming .......................... 130

    • How to Approach .......................... 130
    • Recursive vs. lterative Solutions .......................... 131
    • Dynamic Programming & Memoization .......................... 131
    • 8.1 Triple Step
    • 8.2 Robot in a Grid
    • 8.3 Magic Index
    • 8.4 Power Set
    • 8.5 Recursive Multiply
    • 8.6 Towers of Hanoi
    • 8.7 Permutations without Dups
    • 8.8 Permutations with Dups
    • 8.9 Parens
    • 8.10 Paint Fill
    • 8.11 Coins
    • 8.12 Eight Queens
    • 8.13 Stack of Boxes
    • 8.14 Boolean Evaluation
  • Chapter 9 | System Design and Scalability .......................... 137

    • Handling the Questions .......................... 137
    • Design: Step-By-Step .......................... 138
    • Algorithms that Scale: Step-By-Step .......................... 139
    • Key Concepts .......................... 140
    • Considerations .......................... 142
    • There is no "perfect" system .......................... 143
    • Example Problem .......................... 143
    • 9.1 Stock Data
    • 9.2 Social Network
    • 9.3 Web Crawler
    • 9.4 Duplicate URLs
    • 9.5 Cache
    • 9.6 Sales Rank
    • 9.7 Personal Financial Manager
    • 9.8 Pastebin
  • Chapter 10 | Sorting and Searching .......................... 146

    • Common Sorting Algorithms .......................... 146
    • Searching Algorithms .......................... 149
    • 10.1 Sorted Merge
    • 10.2 Group Anagrams
    • 10.3 Search in Rotated Array
    • 10.4 Sorted Search, No Size
    • 10.5 Sparse Search
    • 10.6 Sort Big File
    • 10.7 Missing Int
    • 10.8 Find Duplicates
    • 10.9 Sorted Matrix Search
    • 10.10 Rank from Stream
    • 10.11 Peaks and Valleys
  • Chapter 11 | Testing .......................... 152

    • What the Interviewer Is Looking For .......................... 152
    • Testing a Real World Object .......................... 153
    • Testing a Piece of Software .......................... 154
    • Testing a Function .......................... 155
    • Troubleshooting Questions .......................... 156
    • Knowledge Based .......................... 158
    • 11.1 Mistake
    • 11.2 Random Crashes
    • 11.3 Chess Test
    • 11.4 No Test Tools
    • 11.5 Test a Pen
    • 11.6 Test an ATM
  • Chapter 12 | C and C++ .......................... 158

    • Classes and Inheritance .......................... 58
    • Constructors and Destructors .......................... 159
    • Virtual Functions .......................... 159
    • Virtual Destructor .......................... 160
    • Default Values .......................... 161
    • Operator Overloading .......................... 161
    • Pointers and References .......................... 162
    • Templates .......................... 163
    • 12.1 Last K Lines
    • 12.2 Reverse String
    • 12.3 Hash Table vs. STL Map
    • 12.4 Virtual Functions
    • 12.5 Shallow vs. Deep Copy
    • 12.6 Volatile
    • 12.7 Virtual Base Class
    • 12.8 Copy Node
    • 12.9 Smart Pointer
    • 12.10 Malloc
    • 12.11 20 Alloc
  • Chapter 13 | Java .......................... 165

    • How to Approach .......................... 165
    • Overloading vs. Overriding .......................... 165
    • Collection Framework .......................... 166
    • 13.1 Private Constructor
    • 13.2 Return from Finally
    • 13.3 Final, etc.
    • 13.4 Generics vs. Templates
    • 13.6 Object Reflection
    • 13.7 Lambda Expressions
    • 13.8 Lambda Random
  • Chapter 14 | Databases .......................... 169

    • SQL Syntax and Variations .......................... 169
    • Denormalized vs. Normalized Databases .......................... 169
    • SQL Statements .......................... 169
    • Small Database Design .......................... 171
    • Large Database Design .......................... 172
    • 14.1 Multiple Apartments
    • 14.2 Open Requests
    • 14.3 Close All Requests
    • 14.4 Joins
    • 14.5 Denormalization
    • 14.6 Entity-Relationship Diagram
    • 14.7 Design Grade Database
  • Chapter 15 | Threads and Locks .......................... 174

    • Threads in Java .......................... 174
    • Synchronization and Locks .......................... 176
    • Deadlocks and Deadlock Prevention .......................... 179
    • 15.3 Dining Philosophers
    • 15.4 Deadlock-Free Class
    • 15.5 Call In Order
    • 15.6 Synchronized Methods
    • 15.7 FizzBuzz
  • Additional Review Problems .......................... 181

    • Chapter 16 | Moderate .......................... 181
      • 16.1 Number Swapper
      • 16.2 Word Frequencies
      • 16.3 Intersection
      • 16.4 Tic Tac Win
      • 16.5 Factorial Zeros
      • 16.6 Smallest Difference
      • 16.7 Number Max
      • 16.8 English Int
      • 16.9 Operations
      • 16.10 Living People
      • 16.11 Diving Board
      • 16.12 XML Encoding
      • 16.13 Bisect Squares
      • 16.14 Best Line
      • 16.15 Master Mind
      • 16.16 Sub Sort
      • 16.17 Contiguous Sequence
      • 16.18 Pattern Matching
      • 16.19 Pond Sizes
      • 16.20 T9
      • 16.21 Sum Swap
      • 16.22 Langton's Ant
      • 16.23 Rand7 from RandS
      • 16.24 Pairs with Sum
      • 16.26 Calculator
    • Chapter 17 | Hard .......................... 186
      • 17.1 Add Without Plus
      • 17.2 Shuffle
      • 17.3 Random Set
      • 17.4 Missing Number
      • 17.5 Letters and Numbers
      • 17.6 Count of 25
      • 17.7 Baby Names
      • 17.8 Circus Tower
      • 17.9 Kth Multiple
      • 17.10 Majority Element
      • 17.11 Word Distance
      • 17.12 BiNode
      • 17.13 Re-Space
      • 17.14 Smallest K
      • 17.15 Longest Word
      • 17.16 The Masseuse
      • 17.17 Multi Search
      • 17.18 Shortest Supersequence
      • 17.19 Missing Two
      • 17.20 Continuous Median
      • 17.21 Volume of Histogram
      • 17.22 Word Transformer
      • 17.23 Max Black Square
      • 17.24 Max Submatrix
      • 17.25 Word Rectangle
      • 17.26 Sparse Similarity
  • XI. Advanced Topics .......................... 628

    • Useful Math .......................... 629
    • Topological Sort .......................... 632
    • Dijkstra's Algorithm .......................... 633
    • Hash Table Collision Resolution .......................... 636
    • Rabin-Karp Substring Search .......................... 636
    • AVL Trees .......................... 637
    • Red-Black Trees .......................... 639
    • MapReduce .......................... 642
    • Additional Studying .......................... 644
  • XII. Code Library .......................... 645

    • HashMapList<T. E> .......................... 646
    • TreeNode (Binary Search Tree) .......................... 647
    • LinkedListNode (Linked List) .......................... 649
    • Trie & TrieNode .......................... 649

Coding/Behavioral interview preparation :)

Cracking The Coding Interview book: #2


Curated List of Top 75 LeetCode Questions progress
Link: https://www.teamblind.com/post/New-Year-Gift---Curated-List-of-Top-100-LeetCode-Questions-to-Save-Your-Time-OaM1orEU


Array


Binary


Dynamic Programming


Graph


Interval


Linked List


Matrix


String


Tree


Heap

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