Crystal Bindings for raylib
, a small and easy to use game development library.
As for now the bindings only support the raw function calls from raylib itself.
raymath
functions are also supported, as are infix operators for vectors,
matricies, and quaternions.
These platforms are supported out of the box and are linked statically
x86_64-linux-gnu
= 64-bit Linuxx86_64-windows
= 64-bit Windows
- Install raylib from github
- Run
make install
in raylib - Add
raylib-cr
to yourshard.yml
:
dependencies:
raylib-cr:
github: sol-vin/raylib-cr
- Run
shards install
- Get programming!
- Install crystal with
scoop install crystal
- Copy
./rsrc/native/windows/raylib
toC:\raylib
- Run in powershell
$env:LIB="${env:LIB};C:\raylib\lib"
$env:PATH="${env:PATH};C:\raylib\lib"
- Go back to your project directory. Add
raylib-cr
to yourshard.yml
:
dependencies:
raylib-cr:
github: sol-vin/raylib-cr
- Run
mkdir lib && cd lib && git clone https://github.com/sol-vin/raylib-cr
- Get programming!
require "raylib-cr"
LibRaylib.init_window(800, 450, "Hello World")
LibRaylib.set_target_fps(60)
until LibRaylib.close_window?
LibRaylib.begin_drawing
LibRaylib.clear_background(LibRaylib::RAYWHITE)
LibRaylib.draw_text("Hello World!", 190, 200, 20, LibRaylib::BLACK)
LibRaylib.end_drawing
end
LibRaylib.close_window
- Fork it (https://github.com/sol-vin/raylib-cr)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
- sol-vin - maintainer
- AregevDev - creator and maintainer