Code Monkey home page Code Monkey logo

satellites's Introduction

There are thousands of operational satellites up there.

And there's so many questions I have about them!

  • What does it take to get a satellite up there? Does it change depending on whether you're in a low-earth orbit?
  • Who owns each of these satellites? How long are they designed to be up there for?
  • Is there a space junk pollution problem? What does that mean for future satellite expansions?
  • What are they all used for? Who owns what?
  • How do we stop them from crashing into each other? I'm not hopeful that we're all coordinating launches, a crash seems likely!
  • If we removed a specific satellite, what repercussions would that have down here?

... and that's with a couple of minutes of thinking! It's such a mysterious space. To better understand it I'll be visualisation them all, where the visualisation and programming environment can act as a substrate to build simulations to answer some of the above questions!

Requirements

more to come here, but for earlycomers you just need three.js for now.

satellites's People

Contributors

ridgetinez avatar

Watchers

 avatar

satellites's Issues

Fix up rotation of surface circles to properly "wrap" around the sphere

image

That's the bottom of the sphere, and the second ring should have all surface circles facing the camera but it's not! This is repeated across all the other "rows" on the sphere but the effect only happens at multiples of pi/2 radians so it's not too noticeable but definitely bugs me out.

Some helpful links:

Plug and play different methods to determine whether there's land at a latitude and longitude

I've decided to use an equirectangular projection when mapping (lat,long) to cartesian coordinates since the mathematics worked out the easiest. This didn't need to be the case, and we could have used any projection equation to do that (ask yourself why).

The code is baked to use a PNG that was created using an equirectangular projection. Find another projection equation (+ PNG) and use that to render the landmasses. Why should we do this? One reason why is that there could be projection calculations that are faster than what we currently have, and we can benchmark the performance of the two.

We don't even have to stop there! We just need some "thing" that can tell us whether there's land at a (lat,long) coordinate. That could be implemented any number of ways. For example, we could send a request to Google Maps with a latitude and longitude, and it can return back whether there's land or water there.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.