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cozyimprovements's Issues

working only for the host

it doesn't work for my friend when he enters my lobby, when I enter his lobby it doesn't work for me (we both use the mod)

Incompatible with red_eye-LethalAutocomplete

When used together with LethalAutocomplete (https://thunderstore.io/c/lethal-company/p/red_eye/LethalAutocomplete/) this mod will not work, and also all items in the ship disappear for some reason.

I found this error in the log file, I think your mod sends the moons command to the terminal when starting a lobby, correct? Maybe it has something to do with that.

[Info   : Unity Log] 3 -- TerminalScript
[Info   :Lethal Autocomplete] OnTerminalTextChanged
[Message:Lethal Autocomplete] INPUT: 
[Message:Lethal Autocomplete] LAST: 
[Message:Lethal Autocomplete] Text submitted: moons Node Returned: MoonsCatalogue (TerminalNode)
[Info   :Lethal Autocomplete] >> WARNING! ResetAutocomplete!
[Info   :PlayerMapNumbers] TerminalParsePlayerSentence patch run
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; False
[Info   : Unity Log] isDemo:False ; True
[Info   : Unity Log] isDemo:False ; True
[Info   :Lethal Autocomplete] OnTerminalTextChanged
[Error  : Unity Log] ArgumentOutOfRangeException: StartIndex cannot be less than zero.
Parameter name: startIndex
Stack trace:
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.String.Substring (System.Int32 startIndex) (at <787acc3c9a4c471ba7d971300105af24>:0)
TerminalApi.TerminalApi.GetTerminalInput () (at <412e2ee6b60746158df5e614e6c3d498>:0)
LethalAutocomplete.Plugin.OnTerminalTextChanged (System.Object sender, TerminalApi.Events.Events+TerminalTextChangedEventArgs e) (at <acd52662aad544fd982a4ef1a7269c7d>:0)
TerminalApi.Events.Events.OnTextChanged (Terminal& __instance, System.String newText) (at <412e2ee6b60746158df5e614e6c3d498>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::TextChanged>(Terminal,string)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:0)
TMPro.TMP_InputField.SendOnValueChanged () (at <830d2f4cda924be69883be03cc68e010>:0)
TMPro.TMP_InputField.SetText (System.String value, System.Boolean sendCallback) (at <830d2f4cda924be69883be03cc68e010>:0)
TMPro.TMP_InputField.set_text (System.String value) (at <830d2f4cda924be69883be03cc68e010>:0)
Terminal.LoadNewNode (TerminalNode node) (at <44743d9474784365a095189c76175301>:0)
Terminal.OnSubmit () (at <44743d9474784365a095189c76175301>:0)
SpyciBot.LC.CozyImprovements.CozyImprovements.makeObjectsGlow () (at <2f8c57a9f4be4833bd5b585d007af89e>:0)
SpyciBot.LC.CozyImprovements.CozyImprovements.PostfixLoadUnlockables (StartOfRound __instance) (at <2f8c57a9f4be4833bd5b585d007af89e>:0)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::LoadUnlockables>(StartOfRound)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Start>(StartOfRound)

bug in the terminal when the game starts

I noticed that when I enter the ship terminal it is typing the keys I press, when I interact with the terminal it returns to normal, I haven't tested whether this causes any problems in multiplayer, in singleplayer it is just visual apparently

Breaks TooManySuits Mod

Narrowed it down to "ChargeStationGlow", when set to false the TooManySuits mod works just fine.

Currently borked in v50

As Title says. Nothing appears as described in the lobby, and causes weird behaviour in multiplayer, like no effect sounds.

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