There does seem to be something wrong here. I suspect it was broken when the swap defaults code was added, as that’s a semi-recent addition.
Essentially, I’m not seeing it pick the best default any longer on its own — at least not all the time. Oddly enough, even following what you did, I got slightly different results… although when I repeated the steps again, I did get a consistent set of results — just not what you got.
As for Guns (Rifle) jumping above Guns (Pistol), I believe that’s due to the rules on page B173. When you improve both skills, the one that uses the other as a default doesn’t have to pay as much as it “shares” some of the cost with the skill it defaults from.
- Rich
On Jan 25, 2018, at 12:22 PM, Eddie Thomas via Groups.Io [email protected] wrote:
This might be confusing if you’re not at your machine.
That said, I restarted my machine and started from a blank character sheet. I put all of the guns and all of the beam weapons specialties on the sheet. The behavior seemed to be normalized so I zeroed everything out on points, DX-4 for all.
I put one point in Guns (Rifle). SMG, Shotgun, LMG, Pistol, and Musket default to Rifle. Beam Weapons and other guns specialties stay as is.
I put a second point (points, not skill levels) in Rifle, all guns specialities default to Rifle, Beam Weapons (Rifle) defaults to Guns Rifle.
I put 2 total points in Guns (Pistol) and Beam Weapons (Pistol) defaults to it. Everything is now chained except for Projector.
I put one point in Beam Weapons (Rifle) and Projectors defaults to Rifle now.
I put 12 total points in Guns (Rifle) and now everything is chained off of that one skill.
I bring Guns (Pistol) up to 8 total points and all of the Guns defaults change to it except itself, it remains defaulted to Guns (Rifle). Guns (Rifle) remains undefaulted to anything. Guns (Rifle) still has a higher relative skill level.
I took Guns (Pistol) up to 44 total points, surpassing Guns (Rifle) in an exaggerated manner and Guns (Rifle) remained undefaulted. Swap defaults was now selectable. It changed Rifle to default from Pistol. All other Guns skills default to Rifle. Guns (Rifle) jumped to a RSL of DX+13 vs. Pistol at DX+12.
So, I understand Swap Defaults is how you manually force a default to change. Clear on that. But why did it take a default up to a higher RSL than the skill controlling the default?
Thanks.