Stealthy way to hijack the existing game process handle within the game launcher (currently supports Steam and Battle.net). Achieve external game process read/write with minimum footprint.
This project is a very clever idea to get access to the game memory.
However I wonder how you got the ingame address for the player health in Overwatch. Like one can see in the gif.
I can not read the process memory with CheatEngine to find the address. (That is what this project bypasses)
Can one tell CheatEngine to use custom RPM and WPM functions (the functions of the GameLauncherController class)?