written in raylib (using raylib-go)
gameplay so far
- for each game, a new map is procedurally generated using Wave Function Collapse algorithm.
- basic movement mechanics
- eating food grows the snake
- hitting border kills
- eating self kills
- more food at the same time
- display:
- difficulty
- score
- max score
- game title
- intro menu
- current high score
- difficulty (slug, worm, python)
- game logo?
- different types of items
- poison
- better snake animation?
- music?
- procedurally generated map
Reference image used so far (credit: https://metro.co.uk):
I am using the Minecraft font which is 100% free, you can find the Minecraft font here: https://www.dafont.com/minecraft.font