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survival's Introduction

Survival

A simple game with single and multiplayer options using JavaFX

The multiplayer networking uses some source code given to me by my APCS teacher, Mr. Shelby; the same code is made available to all APCS students in his classes for their final progjects. I adapted the code to create the multiplayer part of the game.

General Rules

  • Red squares damage your ball.
  • Green squares heal your ball.
  • Yellow squares grant temporary invincibility.
  • Red, green, and yellow squares all move randomly.
  • Maroon squares are tracker bosses, which follow your ball when not invincible, and run away when your ball is.
  • Purple squares are shooter bosses, which move randomly but shoot "spray shots" of bullets.
  • Two enemies are generally enough to kill your ball, and bosses one shot.
  • Score is increased for the size of each enemy that spawn, and for each enemy killed (either by absorbing its damage or by killing it when invincible).
  • In the multiplayer version, you can also damage the opponent by running into them (which will damage them more than yourself).

Known Issues

  • The multiplayer syncing is not perfect, which can cause issues over a long period of game play.
  • The socket exception handling is not perfect and sometimes generates errors, especially at the end of games.

survival's People

Contributors

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