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SCP: Godot

An open-source reimagination of SCP - Containment Breach in Godot 4 engine.

Project details

SCP: Godot is an experimental reimagination of SCP - Containment Breach in Godot 4 that utilizes latest features of the engine, such as volumetric lighting, GPU lightmapping, GTAO ambient occlusion and TAA antialiasing.

Mission statement

The goal of SCP: Godot is to create a modern, cross-platform, and open game based around SCP Foundation. Bringing such ambition to life is a great feat, and many past projects failed to accomplish that due to the lack of resources or enormous amounts of time it requires.

With SCP: Godot being open-source under a MIT license, we encourage everyone to contribute to the project regardless of a skill level.

Current state

The project is still in it's infancy, with many features missing.

Roadmap

  • Player character with blinking and health mechanics.
  • Inventory system.
  • Port most of Light Containment Zone rooms from Blitz3D to Godot.
  • Room generation (C++, through GDExtension) (see: Technical details).
  • Hostile SCPs:
    • SCP-173
    • SCP-049
    • SCP-096
    • SCP-106
  • Various SCP items.

Technical details

  • Engine version: 4.0.beta6.
  • Programming language of choice: GDScript, with some systems being written in C++ C#.

Building and running

To build the project, download the Godot engine and clone the repository to the directory of choice. After completing these steps, opening the project is just a matter of including the project folder in the project inspector.

CI/CD is being planned to be used to automate releases.

scpcb's People

Contributors

dnesov avatar rezbyte avatar

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