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dynrpg's Introduction

DynRPG

(Now with source code, thanks to Cherry)

Instructions

  1. Install CMake (Windows win64-x64 Installer, v3.10 or higher)
  2. Install Doxygen (Windows x64 Installer, latest)
  3. Get a version of GCC:
  4. Check Compiler paths:
    • 7.3.0: Extract to C:\mingw32 (should see bin/lib/etc)
    • 10.2.0+: Should have C:\msys64\mingw32 once installed & the package has been added
  5. Open build_mingw.bat and change MINGW_PATH if necessary
  6. Run build_mingw.bat. It should complete with lib/libDynRPG.a
  7. Create plugins as usual. Link against lib/libDynRPG.a in each plugin, and make sure the same compiler is used each time.

CMake Variables

  • DYNRPG_SHARED: Set to ON to build as a shared library, OFF to build as a static library
  • DYNRPG_BUILD_DOCS: Set to ON to build the documentation (requires Doxygen), OFF to not build it

VS Code

  1. Follow steps 1-4 above
  2. Open the folder in VS Code
  3. Run the build task (this just calls the batch file anyway)

dynrpg's People

Contributors

aubreythebard avatar fmatthew5876 avatar rewrking avatar

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dynrpg's Issues

Is this compatible with the official release?

Hello, hoping you are well.

I am aware that the original version of DynRPG, as developed by Cherry, is not compatible with the official 2015 release of RPG Maker 2003. However, this seems to be an updated fork of DynRPG that has received updates quite recently. I wanted to ask if this version of DynRPG works with the legal RM2k3, or if it is stuck on the fan translations just like the original one? Asking because Cherry implied that a port to the official version of 2k3 may be in the works (though it may possibly never be completed), so this garnered my curiosity.

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