Comments (1)
Done. I've also removed all stale branches, which is pretty much all of them except master and MyGUI (no idea what the status of that is, I haven't heard from Dani in a while).
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Related Issues (20)
- Make clicking the signaling agent (pack commands) action bar item work for selecting the command
- Fix the root cause behind "Entity is stuck inside a dead engulfer"
- Auto-evo exploring tool worlds after the first now don't display the map
- RunResults LogEvent calls need to reveal their patch names once the player discovers the patches
- ATP tutorial can trigger on the patch map tab
- Test if FastNoiseLite would be faster in the C++ module
- Investigate potential math for cells to always turn at max speed even if cursor isn't behind
- Add red warning text on the initial welcome microbe tutorial if tutorials checkbox is unchecked
- Make translation trailing lines always check all files on windows
- Reduce temporary memory allocations for lysosome component
- Reimplement physics shape debug drawing as a C++ gdextension
- Redoing a second cytoplasm replacing action after starting a new cell crashes
- Make thrive native library debug (/ release) mode compile work on Windows
- Make thrive native library debug (/ release) mode compile work on Windows HOT 2
- Reimplement the mod interface entity related callbacks (TriggerOnDamageReceived) HOT 1
- Re-add the Mac Version
- Ingested matter bar / engulfed object can get stuck being engulfed with 0 size remaining
- Add option to compile the native library without the gold linker
- Investigate making the pause menu into a singleton and not separate component each stage has
- Patches are invisible in patch map page of the Thriveopedia HOT 1
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