Related Issues (20)
- Entering the game from freebuild editor for the first time briefly flashes the screen
- Auto-evo should penalize photosynthesisers without enough storage to survive the night
- UpdateInitialCompounds doesn't work with compound type specific storage
- Create a tool to pre-bake Jolt godot shapes before exporting
- Create a sound effect for removing a hex (organelle) in the editor
- Multipart meshes (OrganelleMeshWithChildren) don't display dissolve animation as chunks correctly
- Inspection results shouldn't print out `Microsoft.CodeAnalysis.Sarif.Result`
- Inspection result problems shouldn't print the help URL twice
- Auto-evo calculations should be affected by toxin types
- Implement the toxin fire rate versus toxicity slider
- Options (Settings) do not open! HOT 1
- Closing the art gallery should force stop any playing music tracks
- Editor popup windows should force close organelle right click menu if it is open
- Toxin vacuole organelle unlock condition only takes into account organelles with OxyToxy NT upgrade HOT 5
- Generated images of organelles are sometimes cutoff (Photostudio organelle image positioning is not exact) HOT 2
- Make cytotoxin the default toxin type and oxytoxy an upgrade
- Implement toxin potency customization, to allow picking between fire rate and how hard the toxins hit
- Process speed display equation arrows should be aligned lower to look nicer next to the numbers
- Membrane types should give some macrolide resistance
- Membrane types should give some ATP toxin resistance (more important than macrolide resistance)
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