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View Code? Open in Web Editor NEWplugin that adds the ability to include html from other files
License: MIT License
plugin that adds the ability to include html from other files
License: MIT License
To see what happens to your code in Node.js 10, Greenkeeper has created a branch with the following changes:
.travis.yml
If you’re interested in upgrading this repo to Node.js 10, you can open a PR with these changes. Please note that this issue is just intended as a friendly reminder and the PR as a possible starting point for getting your code running on Node.js 10.
Greenkeeper has checked the engines
key in any package.json
file, the .nvmrc
file, and the .travis.yml
file, if present.
engines
was only updated if it defined a single version, not a range..nvmrc
was updated to Node.js 10.travis.yml
was only changed if there was a root-level node_js
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or lts/*
. In this case, the new version was appended to the list. We didn’t touch job or matrix configurations because these tend to be quite specific and complex, and it’s difficult to infer what the intentions were.For many simpler .travis.yml
configurations, this PR should suffice as-is, but depending on what you’re doing it may require additional work or may not be applicable at all. We’re also aware that you may have good reasons to not update to Node.js 10, which is why this was sent as an issue and not a pull request. Feel free to delete it without comment, I’m a humble robot and won’t feel rejected 🤖
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0.2.0
to 0.2.1
.This version is covered by your current version range and after updating it in your project the build failed.
reshape-plugin-util is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.
util.validateNode
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Hello, @jescalan,
Do you have any plans to add the ability to include files without parsing, for example, SVG sprite or CSS?
<head>
<include src="build/styles/styles.css" raw></include>
</head>
<body>
<include src="build/images/sprite.svg" raw></include>
</body>
Or I should to use reshape/content
with my own functions?
Can an include can receive an input parameter? With the hello example, can I pass a name for the partial to say 'Hello from Fred!'
I'd love to see a way to define inline includes: reusable blocks of HTML that can be inserted at will without the need for a separate file.
It's perhaps best explained with an example (I used var
as "declaration" tag for now, block
is already used by reshape/layouts and I just couldn't think of anything better):
<var name="foo">
<span style="red">Something</span>
<span style="blue">interesting</span>
</var>
<h1>
<include src="foo"></include>
</h1>
<p>
Hello there!
</p>
<p>
<include src="foo"></include>
</p>
<p>
Isn't that fascinating?
</p>
Would result in:
<h1>
<span style="red">Something</span>
<span style="blue">interesting</span>
</h1>
<p>
Hello there!
</p>
<p>
<span style="red">Something</span>
<span style="blue">interesting</span>
</p>
<p>
Isn't that fascinating?
</p>
I'd be willing to take a shot at this myself but I haven't done any plugin development yet so I might need some pointers on what I should do and where I should look for information on how to do that.
Consider the following file structure:
views/
app/
view1.html
components/
cardList.html
layout.html
If app/view1
extends layout.html
with src="./layout.html
and layout.html
includes components/cardList.html
with src="components/cardList.html"
then ctx.filename
has the wrong value at line 18.
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