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View Code? Open in Web Editor NEWNo Rest For Heroes - Game design tests quest for Solarus Engine
License: Other
No Rest For Heroes - Game design tests quest for Solarus Engine
License: Other
When you have a long delay for poison, with the coming-soon effect on the life bar, the effect continue as long as the delay after the last iteration (because of the order on the function).
Refactor a little the algorithm of the poison to do the iteration at the end, and call a new timer if iteration did not match the max_iteration
Only the french language is supported, but the language menu gives more options.
Reload the game when poisoned, and the timer will continue, even if the context of it is the hero. The real effect of the poison (losing life) is no more active, it's like the game is not set, because game:remove_life(damage) has no effect, even with damage always set. So maybe on quickload the hero is not destroyed and the game is, so the timer continue on and on...
To make the project completely free, change the health sprite (no more hearts or redesign them, I think a 4 state geometric form (like in Alundra where it was a 2 states diamond shape)).
The diamond form could be very useful also for the 1/4 heart (easy to make).
The heart item must be also altered. The animation could be particles regrouping into the shape.
Also change the sound of low life and when item is picked
Change sprites of rupees, and name of them. Could use coins or just generic jewels.
do a mini game with the monty Hall dilemma.
when you get money the counter is updated but there is no icon beside it. Maybe no purse is initiated?
When you go to the hub, your life is supposed to be set to 5 luains. The comportment is still the 5 luain, if you are hurted the life go down from the 5th luain, but the surface of the excedent does not disappear (happens since the texture merge).
A similar problem seems to happen with money.
Error message when loading a map with a fire dragonsnake on it :
Error: In on_created: [string "enemies/fire_dragonsnake.lua"]:30: Cannot create
enemy: this map is not running
Only head appears.
When you finish the trial and come back to the map, a dialog ask you if you want to restore the trial. If you don't reset it, the trial is reset anyway. Remove the dialog or remove the trial if already done and not reseted.
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