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md-programowanie-wspolbiezne's Introduction

Concurrent programming

Working Group

Name Surname (initials) GUID
MD {1C04AA3F-3BE6-423C-AB50-31095DDEF1DD}

md-programowanie-wspolbiezne's People

Contributors

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Watchers

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md-programowanie-wspolbiezne's Issues

Etap 2

  • Starting point
    • text is in C#
    • all UT are green
    • the program behaves as expected (intermediate approval test)
  • Data Layer
    • responsibility of this layer is to represent boundaries of the movement rectangle and balls
    • balls representation are independent and self-contained (no timer required)
    • balls implementation uses concurrent programming
  • Logic Layer
    • responsibility of this layer is to manage movement rectangle boundaries and balls interaction (collisions)
    • prove that the protection of data integration is implemented
    • Logic uses only the abstract Data layer API
  • Presentation Layer (MVVM)
    • responsibility of this layer is to manage the graphical user interface (GUI)
    • user => GUI interoperability must be implemented using interactive programming only
    • GUI => the user interoperability must be implemented using reactive programming only (timer is not allowed)
    • interoperability of the GUI and underlying layers must be synchronized
  • Fulfill functional requirements of the task
  • Testing
    • Unit Test - layers are tested independently using dependency injection (additional framework is not required)
    • Mock may be used for testing purposes (expected but not required)

Etap 0

Create a repository checklist

  • the task provides required feedback and has been submitted (needs grading)
  • the ability to clone the repository to the teacher's computer
  • there is README.md formatted as expected
  • README.md contains required information
  • build succeeded
  • all UTs are green

Etap 3

  • Starting point
    • text is in C#
    • all UT are green
    • the program behaves as expected (intermediate approval test)
  • Data Layer
    • responsibility of this layer is
      • to represent boundaries of the movement rectangle if necessary
      • implement balls behavior as self-contained independent entities
      • save diagnostic data to a file
    • protect balls velocity against any influence from other balls and the environmental behavior
    • balls implementation uses concurrent programming
    • prove that the diagnostic logging doesn't have an impact on the behavior of the balls
  • Logic Layer
    • responsibility of this layer is to manage movement rectangle boundaries and balls interaction (collisions)
    • prove that the protection of data (balls position on the abstract table during collisions detection) integration is implemented
    • Logic uses only the abstract Data layer API
  • Presentation Layer (MVVM)
    • responsibility of this layer is to manage the graphical user interface (GUI)
    • user => GUI interoperability must be implemented using interactive programming only
    • GUI => the user interoperability must be implemented using reactive programming only (timer is not allowed)
    • interoperability of the GUI and underlying layers must be synchronized
    • prove that the protection of data (balls position on the screen) integration is implemented
  • Testing
    • Unit Test - layers are tested independently using dependency injection (additional framework is not required)
    • Mock may be used for testing purposes (expected but not required)

Etap 1

  • text is in C#
  • build succeeded
  • all UT are green
  • Data layer is clearly stated using language terms only (no database, no file)
  • Data API is clearly stated
  • Data API is abstract
  • Logic layer is clearly stated using language terms only
  • Logic API is clearly stated
  • Logic uses only the abstract Data layer API
  • Presentation layer is clearly stated using language terms only
  • Presentation uses only the abstract Logic layer API
  • MVVM and XAMLare applied to implement GUI
  • reactive and interactive user interaction for user (operator) communication
  • reactive and interactive programming is used for the communication of layers
  • Presentation - object model representing process data
  • Fulfill functional requirements of the task
  • Unit Test - layers are tested independently using abstract API
  • Dependency injection (additional framework is not required)
  • Mock is used for testing purposes (expected but not required)

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