For some "organisation" reason, I like to have my parameters organised in a hierarchy using "/" in their name, as it is allowed by Unity & VRChat.
However when I want to apply the smoothing to a parameter like that I'm getting below errors:
Parent directory must exist before creating asset at Assets/OSCmooth/Generated/Anims/Animator_96973eed6e3d8a44b85d192500d74ab5/HierarchyTop/HierarchySecond/Parameter-1Smoother_96973eed6e3d8a44b85d192500d74ab5.anim.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
OSCTools.OSCmooth.Util.AnimUtil:CreateFloatSmootherAnimation (UnityEditor.Animations.AnimatorController,string,string,string,string,single,single,bool) (at Assets/OSCmooth/Editor/OSCmoothUtil.cs:222)
OSCTools.OSCmooth.Util.AnimUtil:CreateSmoothingBlendTree (UnityEditor.Animations.AnimatorController,UnityEditor.Animations.AnimatorStateMachine,single,string,bool,single,string,string,string,string,string) (at Assets/OSCmooth/Editor/OSCmoothUtil.cs:296)
OSCTools.OSCmooth.Animation.OSCmoothAnimationHandler:CreateSmoothAnimationLayer () (at Assets/OSCmooth/Editor/OSCmoothAnimationHandler.cs:125)
OSCTools.OSCmooth.OSCmoothWindow:DrawGUI () (at Assets/OSCmooth/Editor/OSCmoothWindow.cs:290)
OSCTools.OSCmooth.OSCmoothWindow:OnGUI () (at Assets/OSCmooth/Editor/OSCmoothWindow.cs:42)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)
UnityException: Creating asset at path Assets/OSCmooth/Generated/Anims/Animator_96973eed6e3d8a44b85d192500d74ab5/HierarchyTop/HierarchySecond/Parameter-1Smoother_96973eed6e3d8a44b85d192500d74ab5.anim failed.
OSCTools.OSCmooth.Util.AnimUtil.CreateFloatSmootherAnimation (UnityEditor.Animations.AnimatorController animatorController, System.String paramName, System.String smoothSuffix, System.String proxyPrefix, System.String directory, System.Single initThreshold, System.Single finalThreshold, System.Boolean driveBase) (at Assets/OSCmooth/Editor/OSCmoothUtil.cs:222)
OSCTools.OSCmooth.Util.AnimUtil.CreateSmoothingBlendTree (UnityEditor.Animations.AnimatorController animatorController, UnityEditor.Animations.AnimatorStateMachine stateMachine, System.Single smoothness, System.String paramName, System.Boolean driveBase, System.Single range, System.String directory, System.String smoothnessPrefix, System.String smoothnessSuffix, System.String proxyPrefix, System.String proxySuffix) (at Assets/OSCmooth/Editor/OSCmoothUtil.cs:296)
OSCTools.OSCmooth.Animation.OSCmoothAnimationHandler.CreateSmoothAnimationLayer () (at Assets/OSCmooth/Editor/OSCmoothAnimationHandler.cs:125)
OSCTools.OSCmooth.OSCmoothWindow.DrawGUI () (at Assets/OSCmooth/Editor/OSCmoothWindow.cs:290)
OSCTools.OSCmooth.OSCmoothWindow.OnGUI () (at Assets/OSCmooth/Editor/OSCmoothWindow.cs:42)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.HostView.Invoke (System.String methodName) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <a259d3c004024353a2c217da97495055>:0)
UnityEditor.DockArea.OldOnGUI () (at <a259d3c004024353a2c217da97495055>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <b6a7e1825c0b45d3b0729282e86cc687>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)