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#KALEC

This is the official repository for the Kalec project. Kalec is a platform-RPG 2D video game. More info will be available soon.

##Quick start

First install the SFML library. Then:

make depend
make
./kalec

##Why using an archaic language like C++

This is a reasonnable question. Despite all its flaws and unexpected features, I cannot really find any non-sound or non-consistant language features. Certainly, we can contest the design principles followed by C++, but at least it sticks to those decisions and provide a consistant language. Unlike, for example, PHP were both design principles and decision are horrendous, C++ chooses to place control in the hand of the programmer and is well designed around this (potentially bad) principle.

Additionally, low level library for graphics programming seemed much more accessible in C++ than in Scala.

Finally, I wanted to write some relatively large program in C++, just for the fun experience. I also want very little abstraction from the machine, thus I try to only use only a few, and low level, libraries. Re-inventing the wheel is the best way to understand how things work.

##Origin of the name

Kalec is the composition of Kale and C, Kale being the name of the original project, which was renamed to kalec when moving from Scala language to C++ language. The 'c' part is to refer to C++, altough many people will complain that C and C++ are different languages, kalec sounded better than kalecpp or kalec++.

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