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easyoffset's Issues

Swing adjusting

When triyng to adjust your swing, the offset wont let you since the wheel is at the bottom where you stand.
Screenshot_20221025_144650

Bug: latest version not appearing inside the game

I wanted to update to 1.34.2 to play with a friend that uses non modded quest version, but easy offset just does not appear as an installed mod inside the game, even though I clearly have 2.1.7 installed, both bs manager and the plugins folder have it there so it should appear, yet it does not.

Feature request: Support for 1.36.0

Hey, I just wanted to ask if there will be 1.36.0 support.
Due to the nature of this mod and recent disabling of exporting for controller settings, I depend on this mod to play the game.

P.S. This is the best mod for Beat Saber, I owe it much of my skill improvement over the time I've used it.

BUG: EasyOffset don't show up in the game (BS Version 1.29.1)

when installed, there is no in game (or outside) way to access the mod. I tried to have only EasyOffset and the minimal requirement to be sure it's not a mod incompatibility. Can't really show picture as there noting to show except noting. (Is using BSManager)

Bug: Unable to adjust rotation

I can adjust positioning just fine, but when i adjust rotation at all, the sliders become disabled and I cannot adjust rotation anymore without restarting beat saber.

20230202181726_1

Feature request: Disable haptics during adjustments

When changing any controller settings with EasyOffset, triggering controller vibrations might have an impact on the results, so it would be better if all haptics could be temporarily disabled for the duration of adjustments

Suggestion: option for controller model to be displayed during gameplay and replays

There's an option in Easy Offset's mod menu entry for a model of our controllers to be displayed/hidden when configuring our controller settings, would it be possible to also have options for displaying it during gameplay and replays?

Being able to see how the saber travels relative to the controller while actually playing would be invaluable. I personally find it difficult to understand how my left hand swings and it makes getting a decent setup and building muscle memory with it tough. Being able to see my hand directly to understand how its movements correlates to the saber's would be ideal, but having a visual representation of the controller and its orientation as I play is the next best thing.

Bug: Quest 2 controller positions do not align

I don't know if this impacts the mod function or just a visual bug.

Here I have the controllers physically touching each other, the models go through each other:
OculusScreenshot1682082602

In hands crossed position:
OculusScreenshot1682082612

System:
AirLink.
Quest 2, native Touch controllers.
Steam game client with -vrmode oculus launch parameters.

Suggestion: add explain of how to convert the saved preset config to stock game offset setting

After tired of the latency of the wireless streaming in steam version, I recently bought the quest version of the game.

Sadly, I found there is no such mod on quest to adjust saber so easily.

But without a suitable offset, it is hard to enjoy the game.

So I wonder, is there a convert algorithm that can convert the saved offset preset to in game settings (position XYZ & rotation XYZ)?

Thank you.

Suggestion: Take pity on future idiots like myself

First off, let me say that I am a very big fan of your mod. It is one of only maybe three mods that I consider essential for Beat Saber, and it was the only one of those mods that, as far as I was aware, was not yet available on 1.31.

I only today discovered you had a pre-release available and was extremely excited to try it out, an excitement which quickly turned to sadness when I was unable to get it working. Thus, I decided to see if I could troubleshoot the issue, and potentially, if it turned out to be something that affected more than just me, post a PR here with the fix. So I spent a few hours earlier tracking down the issue, discovered it was related to a change in 1.31.1 specifically, worked out a fix for it, and finally made a test build to confirm it. Upon finding the issue solved by that build, I excitedly returned here in order to inform you of the issue and provide you with the fix for it... only to discover that I am in fact a colossal moron who completely failed to notice that the fix had already been implemented two months prior and that the pre-release version currently available simply hadn't incorporated it yet.

This is not intended to be taken as a complaint or anything of that sort, by the way; it's totally my fault for not doing my due diligence beforehand. I just thought that while I'm here anyway, if I can't provide a fix, I may as well provide an amusing story in its place, and also humbly request that, at your earliest convenience, you post the updated pre-release version so that perhaps some other poor fool in the future might be spared the same fate as myself. Anyway, I've taken up enough of your time. Thanks against for the fantastic mod.

Suggestion: Add another modification mode to mimic in-game options

Feel free to close if you don't want feature requests.

I think it may be nice to have another option in the drop down which would give you the sliders that mimic the in-game stock options.

A lot of profiles online are given in the normal X,Y,Z, X DEG, Y DEG, Z DEG. Having the option in easy offset to plug these values in as a starting point would be convenient.

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