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Documentation for RCPU

This is a CPU emulator written in Python, without dependencies. This project is compatible with both Python 2.7 and 3.x. The size of instructions and memory cells are 16 bits. The specs for this project (CPU instructions and architecture) are heavily inspired by 16bitjs by Francis Strokes. This project consists of:

  • An emulator written in Python.
  • An assembler written in Python.
  • Tests, you'll never guess it, also written in Python.
  • A Brainfuck interpreter written in assembly that can be assembled with the included assembler.

See also RCPU_C, a somewhat limited RCPU emulator written in C.

See also RCPU_FPGA for an actual implementation of RCPU in hardware.

Installation and usage

Just clone the GitHub repo

git clone https://github.com/redfast00/RCPU

Assemble an assembly file with:

python -m RCPU.assemble asm/printf.asm printf.out

and then execute it with:

python -m RCPU.emulate printf.out

To use the Brainfuck interpreter, just do:

python -m RCPU.assemble asm/brainfuck.asm brainfuck.out
python -m RCPU.emulate brainfuck.out

If you want easier aliases, you can install the project with:

python setup.py install

and then you can run the commands like:

rcpu_assemble asm/printf.asm printf.out
rcpu_emulate printf.out

General purpose registers

Register Value
A 00
B 01
C 10
D 11

Other registers

Register Purpose
IP Instruction pointer
SP Stack pointer

Instructions

Every instruction consists of 16 bits: the last 4 bits are the opcode (indicating which instruction is used), the first 12 bits indicate the arguments. For example, the instruction 00000000 11 00 0000 (spaces added for clarity) is a MOV instruction that copies the value in the A register to the D register.

If there are any X in the instructions, that means that the value is ignored. It's good practice to set these to 0. Note that when assembling to a file, these instructions are big endian.

Instruction Arguments 16 bit representation Description
MOV D, S XXXXXXXXSSDD0000 Move value at source register to destination register
LDV D, V VVVVVVVVVVDD0001 Load a value into destination register. The maximum value that can be loaded is 0x3FF (1023).
LDA D, M MMMMMMMMMMDD0010 Load a value from memory into destination register. The maximum memory address that can be loaded from is 0x3FF.
LDM D, M MMMMMMMMMMDD0011 Load the value in destination register into memory. The maximum memory address that can be loaded to is 0x3FF.
LDR D, S XXXXXXXXSSDD0100 Load the value from memory pointed at by the source register into the destination register
LDP D, S XXXXXXXXSSDD0101 Load the value in source register into the memory address pointed to by destination register
ATH D, S, O, M, B BBBMOOOOSSDD0110 Perform an arithmetic operation on the source and destination registers. O specifies the operation (listed below) and M is the mode, where 0 = place result in destination register and 1 = place result in source register. If the instruction is right or left shift then B specifies the shifting value
CAL D XXXXXXXXXXDD0111 Call a function in memory pointed at by the destination register
RET XXXXXXXXXXXX1000 Return from function
JLT D, S XXXXXXXXSSDD1001 Jump to memory address pointed to by the source register, if value in the A register is less than value in destination register
PSH S XXXXXXXXSSXX1010 Push the value in source register onto the stack
POP D XXXXXXXXXXDD1011 Pop the stack into the destination register
SYS XXXXXXXXXXXX1100 Perform a system call. This is described below in more detail.
HLT XXXXXXXXXXXX1101 Program halt
JMP M MMMMMMMMMMXX1110 Jump to address in memory. Can only jump to memory up to 0x3FF.
JMR S XXXXXXXXSSXX1111 Jump to the address pointed at by the source register

Pseudo-instructions

These pseudo-instructions aren't real instructions, but are macros implemented in the assembler that can consist of multiple instructions.

Instruction Description
SWP D, S Swaps the values in the source and destination registers.
LDV16 D, V Loads a 16-bits value into the destination register.
The aliased ATH instructions ADD, SUB, SUBS, MUL, DIV, DIVS, AND, OR, XOR These instructions are aliases for the ATH instruction. The instructions ending in S load the result into the source register instead of into the destination register. Syntax for D = D - S is SUB D, S.
LSH D, V, RSH D, V Shifts the value in the destination address by the value and stores it back in the destination address.
INC D, DEC D Increments or decrements the value in the destination register.
NOT D Flips every bit of the destination register.

Arithmetic Operation table

These are the possible values for the O (operation) argument in the ATH instruction.

Operation Value Notes
Add 0000
Subtract 0001 dst - src
Multiply 0010
Divide 0011 dst / src. Rounds down.
Left shift 0100 Operates on src register
Right shift 0101 Operates on src register
And 0110
Or 0111
Xor 1000
Not 1001 Operates on src register
Increment 1010 Operates on dst register
Decrement 1011 Operates on dst register

System calls

Syscall numbers and arguments are passed via the stack. The syscall number should be on top of the stack, followed by any arguments needed.

For example the assembly code to call printf '%d' 20:

.data
  .format string '%d'
  .printf 0

.text
  .global main:

main:
  ; Push 20
  LDV A, 20
  PSH A
  ; Push the address of the format string
  LDV A, .format
  PSH A
  ; Push the syscall number
  LDV A, .printf
  PSH A
  sys
  hlt

Syscall table

Number Function Arguments Returns Notes
0 printf fmt, ... void fmt is the address of the formatstring to print. Supports %c, %s and %d for respectively characters, zero-terminated strings and numbers. Use %% for a literal %.
1 fgets *str, size, stream_num chars_read Only supports stdin for now. Returns the number of characters read.
2 getc stream_num char_read Returns the ASCII code of the character that was read.

Roadmap

  • Assembler
    • add support for including files (*.inc)
    • write .inc file for all syscalls
    • add support for macro's
    • add more expanders
      • conditional branching (JNE, JGE, JEQ, JGT, JLE)
    • add a way to reserve memory for strings
    • add support for escaped characters in string
    • add optimizing step (for example, remove POP A, PSH A sequences)
  • CPU: add more syscalls
    • reading stdin
    • parsing input from stdin
    • reading/writing to files
  • Docs
    • Add branching pseudo-instructions + mention side effects (none :) )
  • Make a compiler for a certain language (maybe a language like Forth?)
  • Write more tests, get coverage to 100%
    • Assembler and emulator scripts

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