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klpq_musicradio's Issues

Songs get skipped before their end time

I've noticed for my operation that songs skipped noticeably before their end point. I used the Configurator tool to curate the config and the config shows the correct length.

Radio not working

So I downloaded and installed the mod. It runs (as in I can see addon options and ace menu) but when I start the radio or loudspeaker I don't get anything. No text in lower right and no sound.

Feature Request #1 - MP3 Style

(I'm the guy from reddit that was asking about this mod)

Fantastic mod! As a few have already said, it was long overdue. I figured I'd through this feature request out in case you were interested in continuing work on it.

Essentially, give people the ability to pick, play, and stop the songs they want to play, in addition to the current random shuffle radio format. It would mean that different vehicles could potentially be playing different songs at the same time. I'm not sure if that makes this feature impossible or not.

Great work, even if this doesn't make it into the mod I'm still going to use it. It's great!

Listening to music walking

captura de tela 159

How to start songs the same is demonstrated in this part of the video (walking)?

Congratulations on your great work!!

Error when adding radio to object

When adding the radio function to the speakers (small) object, it works in-game but I get this error still.

USING THIS OBJECT INIT [this, false] call klpq_musicRadio_fnc_addRadio;

20170611162814_1

Zeus "Add to object" module

Just a suggestion for us Zeuses, a placable module to add a radio to an object or vehicle in MP would be pretty neato.

Adding Radio To An Object (No Turn Off Option)

Hi, Im having some issues adding the radio to an object, i put "[this, true] call klpq_musicRadio_fnc_addRadio;" into the init of the object and it adds the option to turn the radio on, but then it loses all ace interaction points and you cant turn it off.

Dedi Windows Server

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