Comments (1)
I fixed this problem by adding "import pygame" in the train.py file, and "pygame.display.init()" at the beginning of my env_fn. I guess this bug has something to do with the Pygame or OpenGL module's initialization in sub-threads.
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Related Issues (20)
- wrong rotation of the predicted actions HOT 6
- AttributeError: module 'jax.random' has no attribute 'KeyArray' HOT 1
- create environment error HOT 1
- conda failed to create environment HOT 1
- Relative or Absolute Actions
- Error running robosuite Lift-ph with abs_action=false HOT 1
- about eval results of pushT, is this normal?
- Failure to eval with other checkpoints HOT 1
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- Can you help explain what are the two dimension of parameter 'robot0_gripper_qpos' stand for?
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- Question on pusht real data? HOT 1
- how to use multiGPU HOT 1
- why when evaluating a pretrained checkpoint, the test/mean_score in eval_log.json is not equal to the test_mean_score in the checkpoint
- Maybe ther is a bug in the code of diffusion_policy.model.diffusion.conditional_unet1d.py line 143:
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