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Pushable Puzzle Blocks Mod for minecraft
If a activate block is turned on via redstone and then hourglass reset is used activate block is reset to off and then updates back to on via redstone but does not turn back on surrounding transient blocks.
cant seem to get "doesSideBlockRendering" to work. Even returning false always still has the sides show.
when stacked the top block is not pushed off of the stack rather the whole stack is moved.
You suggested recently in your comments that you might be interested in suggestions for the mod.
I have a couple, and thought I would share:
1)
A config value for the size of the area affected by each of the Hourglass block and the Activate block would be pretty cool. 100 blocks in all directions requires keeping puzzles quite distant from one another.
2)
An In-Mod "Slippery" block that affects the pushable blocks in the way you've made Ice/Packed Ice affect them. Using vanilla ice is suitable for adventure mode, but an in-mod unbreakable option would be nice in survival applications, to prevent players from breaking/cheesing puzzles.
3)
A config whitelist for more slippery blocks. It might be cool to be able to use Chisel's Ice Variants, or other arbitrary blocks, for aesthetics.
Thanks for having a look.
Sometimes on testing hourglass reset fails. will look into when able
works on redstone and on shooting with arrow
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