rbenhanced / rb3enhanced Goto Github PK
View Code? Open in Web Editor NEWOpen-source plugin for Rock Band 3 providing many enhancements, fixes, and extra features.
Home Page: https://rb3e.rbenhanced.rocks
License: GNU General Public License v2.0
Open-source plugin for Rock Band 3 providing many enhancements, fixes, and extra features.
Home Page: https://rb3e.rbenhanced.rocks
License: GNU General Public License v2.0
It would be nice to figure out how to enable crossplay for Xbox 360 and allow 360s to play with a PS3 or Wii. The current state of things here is that the game attempts to connect to a PS3 or Wii, both sides exchange some info (but not the JoinRequest packet), and then the connection attempt ceases, leaving both consoles in a sort of "half-connected" state where they occasionally ping each other to verify things are still alive. Much research needs to be done on this topic.
dinosaur jr dlc and the blue Megadeth dlc keep disappearing when I cache with rb3e on 360
(I don't know the full details behind this bug, I don't have any instruments to test with.)
Allow selecting non-standard instrument combinations such as 4 drums or 3 guitars, much like Guitar Hero allowed you to do.
Checklist of what needs to be done before this can be closed out (the code for the following items is not in RB3E source yet)
✅ Change the logic of track assignment so the game won't crash when a duplicate instrument is selected
❌ Modify the part select screen logic so it doesn't "grey out" instruments when they have been selected by another player
❌ Genericize overshell slots so any instrument could go there, allowing you to connect e.g. 4 drumsets
❌ Remove the logic that checks for if the instrument slot is open in the gathering before joining a session
❌ Probably more I am forgetting
A sort of "living issue" to hold and discuss the progress of a PS3 port. Suggestions and PRs very appreciated!
ps3
branch)The in-game pause menu is invisible when you're playing on an instrument that is invalid for your controller type (such as when playing drums on gamepad). There must be a check somewhere that only draws this menu if controllerType == allowedTrackType
as this behavior is seemingly not driven by scripting.
Figure out how to patch this check out so the pause menu can be drawn at all times.
sanjay900's Ardwiino/Santroller devices support sending commands via rumble or HID to indicate game state, whether notes were hit, whether you're in a solo section, or what multiplier you're at, to trigger LEDs and such.
Command documentation: https://github.com/TheNathannator/PlasticBand/blob/main/Docs/Other/Santroller.md
Mirror mode is currently limited to guitar only. Would be good to figure out how to expand this to all instruments
The exploit refuses to work with Configurable USB Loader. I selected the alternate dol file, got in, but it just goes from the Harmonix boot logo to a black screen.
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