My entry for the Ludum Dare 34 (December 2015) game jam. The game jam's theme was "Two Button Controls". The game was developed over the course of the weekend.
Built using the Unity game engine (version: 5.2.2f1). Language used: C#
Entry page is here.
Download compiled game here.
Explore a randomly generated planetary system with random event encounters and a very simple two-button turn-based combat system. Can be replayed multiple times for different encounters.
The balance may not be perfect all the time but you can spend endless hours tuning balance but I have run out of time for the jam (have things to tend to IRL!)
Minimum resolution: 1024x768
Space - Center on ship
Mouse Left Click - Select object
Mouse Wheel - Zoom in and out
Escape - Pause/Exit Menu
Fuel - Uses 1 fuel every 1 second you're moving, having no fuel is a losing condition
Ordnance - Uses 1 for every time your ship fires upon the enem
Food - Uses 1 food every 2 seconds you are moving, having no food is a losing condition
Repair Equipment - Used for repairing shield, armor and hull when you resupply.
Click "REGEN" to procedurally regenerate the planetary system (orbital paths, resources etc).
Click "EXPLORE" to discover resources on planet.
Click "RESUPPLY" when at a discovered planet to resupply from it and repair.
Objective: Discover all the planets, don't run out of resources, and don't be destroyed from enemy encounters (if you encounter them!)