Comments (37)
This is related to an issue wherein injectable events do not always appear in the area they should in the save file. The analyzer attempts to insert them where they should be, but it isn't always possible to accurately insert them.
from remnantsaveguardian.
Not sure if it belongs here, but highlights are hiding the name of the items and custodian is duplicated with one in phantom wasteland and one in generic nerud.
Also, N'Erud: Towers_Test shows up for The Astropath. and N'Erud: Underground_Infection shows up where the Inert Overcharger is. N'Erud: Underground_Stasis for Abomination.
Edit: also N'Erud: Overworld_Zone2 for the second area (not sure which one)
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What other events show up in Underground_Infection and Underground_Stasis?
from remnantsaveguardian.
What other events show up in Underground_Infection and Underground_Stasis?
I can't remember for underground infection, but I have underground stasis a few times.
One world:
Another world:
Another world:
And one last world:
from remnantsaveguardian.
These should all be fixed in the next version. Except probably the duplication as that's an ongoing issue.
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(This is a duplicated entry where the other entry makes sense)
Not sure if this counts, but Morrow Parish is the location and I see the Booster Ring. The guardian lists it as being in the Oracle's Refuge (Which is a sub-area of Morrow Parish) and Oracle's Refuge is the closest world stone (Morrow Sanatorium world stone is technically just a little bit closer physically). Just mentioning it in case it wasn't intentional.
Also, Fae Bruiser Ring was in Ironborough near the Hewdas Clock stone, but is listed as being in Lemark District. The clocktower event (Hewdas Clock) is also listed as being in the Lemark District.
Amulet: One-Eyed Joker and Shaed Bloom Crystal are in the opposite area you start in. (Mine have been in Malefic Palace each time as I started in Beatific Palace each time).
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Shotgun should (probably?) be renamed "Ford's Scattergun". Right now it leads to 404 when looking for it on the wiki.
https://remnant2.wiki.fextralife.com/Ford's+Scattergun
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It might also be the coach gun. Need to know what each is called in the game files.
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I am specifically talking about the "Shotgun" entry at the Red Throne in Yaesha.
That is definately "Ford's Scattergun".
Edit: The armor set that is called "Armor_Arcanist (XY)" in the program is called Labyrinth in the game.
https://remnant2.wiki.fextralife.com/Labyrinth+Set
Edit2: Ring_BandOfAccord should probably be renamed and link to the correct page on the wiki.
https://remnant2.wiki.fextralife.com/Band+of+Accord
from remnantsaveguardian.
Shotgun should (probably?) be renamed "Ford's Scattergun". Right now it leads to 404 when looking for it on the wiki. https://remnant2.wiki.fextralife.com/Ford's+Scattergun
I checked game resources, and you're right.
I am specifically talking about the "Shotgun" entry at the Red Throne in Yaesha. That is definately "Ford's Scattergun".
Edit: The armor set that is called "Armor_Arcanist (XY)" in the program is called Labyrinth in the game. https://remnant2.wiki.fextralife.com/Labyrinth+Set
Edit2: Ring_BandOfAccord should probably be renamed and link to the correct page on the wiki. https://remnant2.wiki.fextralife.com/Band+of+Accord
I updated this here #86
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Invader armor as reported by RemnantSaveGuardian is called Dendroid armor in-game.
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Invader armor as reported by RemnantSaveGuardian is called Dendroid armor in-game.
Updated in PR. Waiting for merge.
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So all these are in The Withering Weald, not in the Far Woods. The Withering Weald in this adventure save is the first overworld zone and it has the Flautist, The Far Woods in the second overworld zone, and these events are not in it.
save_1 (second char) adventure mode.
This seems too optimistic.
Edit
I'm not sure if it helps, but what worked for me most of the time (but not always) was to search back from the SpawnTable
string to previous /Game/World_???/Quests
string, then find next string (forward) that looks like a 32-characters hex number, e.g. AA6CDA7344E047CB7488BA97C565A759
, e.g. [0-9,A-F]{32}\x00.{4}(?<loc>.+?)\x00
and take the string (forward) after that. This is usually a waypoint name (not an area name) but that waypoint usually is most relevant. Not bullet proof, but could help combined with other methods.
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I initially used the method of pulling location names directly from the save files, but it wasn't correct in some instances. I'm not too inclined to go back to it given the amount of reports of inaccuracies it generated.
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@Razzmatazzz I think it would be possible to find middle ground. If you are sure that the location is fixed, then fine, but in case such as I reported the location can change which cause it to be wrong which causes the inaccuracy. Surely changing it for those cases cannot make it worse?
from remnantsaveguardian.
I'm not saying the location is always correct. It isn't. I'm saying pulling the location name text directly out of the save files can also be inaccurate. May be possible to use manual location names when there's a known 1:1 association between events and locations and then use the text from the save file for instances where an event can occur in multiple locations.
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This build attempts to combine both methods of determining locations:
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"Yaesha: Laemirs' Lyceum" should be "Yaesha: The Chimney"
It's also missing the ring "Berserker's Crest"
Berserker's Crest - Wiki
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@GitBooSTid can you please post your save (profile and world)? I want to see if there's an event for the coffin.
Edit: nevermind, I see it's part of the Rot event.
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@Razzmatazzz In case you still want it for whatever reason -- Save.zip
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@GitBooSTid and this save is from the same campaign roll as above? It's strange because I'm seeing completely different events in The Chimney.
from remnantsaveguardian.
Yes, but in the above, I was showing you a screenshot from the adventure tab, not campaign. I have The Chimney in both campaign and adventure at the moment.
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Ah, got it. This should be working right in the latest release.
from remnantsaveguardian.
This build attempts to combine both methods of determining locations:
Sorry, was not playing a last few days. So yes, this builds displays this item in Withering Weald and the latest (1.0.2.2) displays them in Root Nexus, which is also in Withering Weald so it works for me. Thank you.
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However, in the last build, Spirit Stone is displayed in The Far woods, the experimental build above showed it correctly in Kaeula's Rest (same save, adventure mode)
Same method I suggested last time would work here.
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How it works currently is if the first even in an area has been assigned a location manually, then all events in that area use the manual location. If a location has not been assigned, then it uses the area name present in the save file.
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The above event/injectable is listed in The Great Sewers, but is only an overworld tile event. For me, this occurred in Ironborough. There is the same event in the underground/sewers tilesets, which I also have in my campaign. This is the same save as I uploaded in this thread previously in my campaign tab.
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@Razzmatazzz since the experimental build seemed to work fine and the latest one does not may be it's best to do what the experimental one does? I do understand that it's a subtle balancing act and what fixes something breaks other things, but I'm not aware of what the experimental might have broken.
from remnantsaveguardian.
Not sure if this is one you care about, but you can't get Amulets: Silver Ribbon if "The Statues" appears on Gilded Chambers or Council Chambers tilesets, only if it's in Shattered Gallery or The Great Hall. The inverse is true for the Golden Ribbon.
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@GitBooSTid The monster does spawn in the sewers as well. but when it does, it doesnt reward the alchemist crafting material. just spawns you in the area with the alchemist armor set.
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@aescolastico I understand and I even described that in my original post. I assume we're trying to clean this up and only list what is possible... which in this case it is not possible to get "Engrams: Alchemist" in Losomn: The Great Sewers, which is what the app is stating.
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@GitBooSTid You misunderstand. I was adding context to your report. I wasnt saying you were wrong. What you showed indeed does not reflect the items location in game. We are in agreement.
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not sure if this is the right spot. but the wiki link for Havigator's Helm goes to a 404 page.
correct link should be: https://remnant2.wiki.fextralife.com/Navigator's+Helm
from remnantsaveguardian.
not sure if this is the right spot. but the wiki link for Havigator's Helm goes to a 404 page.
correct link should be: https://remnant2.wiki.fextralife.com/Navigator's+Helm
Yep, also for Lodestone Crown and Crown of the Red Prince because " Set" added
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Location called "Losomn: Asylum: Asylum: Tormented Asylum" probably doesn't need to be called all that.
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not sure if this is the right spot. but the wiki link for Havigator's Helm goes to a 404 page.
correct link should be: https://remnant2.wiki.fextralife.com/Navigator's+HelmYep, also for Lodestone Crown and Crown of the Red Prince because " Set" added
The wiki links for these should be fixed in the latest release.
from remnantsaveguardian.
Location called "Losomn: Asylum: Asylum: Tormented Asylum" probably doesn't need to be called all that.
Yeah, it's redundant, but it also follows the convention for other events of World: Area Name: Event Name. It might be better if it was just Losomn: Asylmy or Losomn: Tormented Asylum, but ¯_(ツ)_/¯
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